Etherwild Magic
Ability (Max Rank 3)
Rank Progression
1
Once per day, you can add a wild magic surge to a spell for +1DS, but roll on the wild magic table.
2
You can trigger wild magic surges at will. +1 to spell save DC.
3
You can control wild magic surges, choosing the effect from two random rolls.
Effect
Your magic draws from the chaotic etherwild.
Your magic draws from the chaotic etherwild, granting unpredictable but powerful effects.