Abbreviations
Common shorthand used in Hexidecimate stat blocks, equipment, attacks, deflection, and class references.
Actions, checks, combat flow, damage, movement, fatigue, and the working systems that keep play moving at the table.
Common shorthand used in Hexidecimate stat blocks, equipment, attacks, deflection, and class references.
Primary actions, move actions, reactions, free actions, and combined action costs.
Character Creation
Checks represent your ability to resist danger, push through hardship, and avoid harmful effects.
Common combat options, defensive choices, special manoeuvres, and mounted combat.
Combat Overview
Rules on combat
How conditions interact and combine.
Weapons and attacks deal different types of damage, which interact with armour in different ways.
When your character is struck, you can attempt to deflect the attack if you are aware of it. A successful deflection means you have parried ...
Encumbrance represents the burden of carrying equipment and affects your movement and combat ability.
Free actions do not consume your primary action, move action, or reaction.
HP represents your character's vitality and ability to take punishment. When HP drops to 0 or less, you are out of HP and may start taking w...
Rules for how long you can hold your breath and what happens when you can't breathe.
Initiative, marching order, surprise, delaying, and simultaneous actions.
The ease of jumping depends on your base movement speed compared to the jump distance:
Reference for markdown frontmatter and table properties used by the wiki build and character sheet.
Movement values, movement action costs, difficult movement, climbing, swimming, crawling, and overland movement.
Rules for damaging objects, degrading surfaces, and breaking through materials.
Reactions are brief actions taken on your turn or in response to threat.
Rest is essential for healing wounds and recovering from the rigors of adventure.
Common sense and vision types used by creatures, abilities, and magical effects.
Creature size affects combat, movement, and physical capabilities. Size modifiers apply to attacks, defenses, and damage.
Success rolls are the core mechanic for resolving actions in Hexidecimate. You roll a D20 and add your modifiers to try to reach the target ...
Threat represents the ability to make reaction attacks against enemies who let their guard down.
Time in Hexidecimate is measured in watches - four-hour periods that structure the adventuring day. Each season has its own named watches th...
Occupation tables for zero-level characters.
Zero-level funnel play for fast, fragile starting characters before class selection.