Objects and surfaces can be damaged by attacks, tools, or feats of strength. Most object damage is handled by degradation: each successful hit damages one layer or step of the material.

Attacking a surface this way can also degrade the tool or weapon used.

Material Degradation

To damage a material, the attack must surpass the material's AR.

MaterialARHP per LevelPenetration per Level
Ivy or briars151 foot
Soft wood561 inch
Wood671 inch
Hard wood781 inch
Mortar8101/2 inch
Brick9121/4 inch
Stone10161/8 inch
Metal16161/8 inch

Object HP

Objects can also have a total HP value. For example, a door might have 20HP and AR6. To smash it, deal 20HP damage after AR.

If the GM allows it, an SDF check can be used instead. Each success might degrade a lock, hinge, latch, or other weak point by one step.

Object Attacks

Attacks against unattended objects are always treated as telling blows. Objects are immune to critical hits; otherwise, treat the object as incapacitated.

Condition Track

Object condition can move through the following track:

Peerless -> Masterwork -> Crafted -> Standard -> Scratched -> Dinged -> Battered -> Damaged -> Broken -> Ruined -> Destroyed -> Disintegrated