The Zero-Level Funnel
In Hexidecimate, characters begin as zero-level commoners. They must survive their first adventure before choosing a class.
Step 1: Generate Attributes
Roll or assign your six attributes:- CON (Constitution) - Physical toughness and endurance
- AGL (Agility) - Speed, reflexes, and coordination
- MAG (Magic) - Arcane power and magical aptitude
- WIL (Willpower) - Mental fortitude and determination
- SDF (Steadfast) - Combat awareness, melee prowess, and physical resistance
- LIF (Life Force) - Vitality and resistance to death
Step 2: Roll Occupation
Roll D100 on the occupation table. Your occupation determines:- Starting equipment
- A bonus ability (some occupations)
- Background flavor
Step 3: Determine Starting HP
Zero-level characters start with D3 hit points.Step 4: Roll Random Abilities
Roll for 2 random starting abilities from the ability table.Step 5: Psitalent Check
Roll to determine if you have latent psionic potential. On a successful check, you may later choose the Psyker class.Step 6: Survive!
Play through the funnel adventure. If you survive, proceed to Step 7.Step 7: Choose Your Class
Upon reaching Level 1, choose from the available classes:- Avowed (D6) - Monks and martial artists
- Mage (D4) - Arcane spellcasters
- Zealot (D6) - Divine champions
- Varlock (D6) - Demonic pact-makers
- Warwager (D10) - Combat masters
- Knave (D8) - Rogues and tricksters
- Psyker (D6) - Psionic wielders (requires psitalent)
Success and Failure
- Success: Roll 16+ on a D20
- Critical Success: Roll the exact natural number needed to reach 16
- Telling Blow: Natural 20
- Failure: Roll below 16
- Critical Failure: Natural 1