Jump Distance vs Movement Speed
The ease of jumping depends on your base movement speed compared to the jump distance:
- Base move exceeds distance by more than 3x: No check required
- Base move is exactly 3x the distance: Only a critical fail causes a fall
- Base move is 2x the distance: Must make an AGL check to not fail
Specific Distances
5' Leap
- No check required unless movement is 15' or less
- At 15' movement: AGL check, critical fail = don't make it
- At 10' movement: AGL check to succeed
10' Leap
- No check required if movement is above 30'
- At 30' movement: AGL check, critical fail = don't make it
- At 20' movement: Must make AGL check to succeed
15' Leap
- No check required if movement is above 45'
- At 45' movement: AGL check, critical fail = don't make it
- At 30' movement: Must make AGL check to succeed
Falling Short
If you are only 5' short of making a jump:
- You are automatically failing the jump
- You can make an AGL check to catch the ledge
- If more than 5' short, you fall automatically
Avowed with Leaps and Bounds treat all jumped distances as 5 feet shorter.
Jumping provokes reaction. A creature reacting against a leap may attack as though readying against a charge.