Healer d% 079
Ability (Max Rank 3)
Rank Progression
1
Able to bind wounds effectively to stop bleed(1) without a roll, +1 LIF check when treating wounds. Life check to reduce bleed (2) to bleed (1). LIF check at -2 to revive the mostly dead. With a primary action you may get a character that is out of HP that is not mostly dead or dead to use a recover action to regain HP. Can tell if a character is dead or not. Injuries treated and bandaged by you gain +2DS on recovery. Make a LIF check at -2 to revive the mostly dead which costs target a level of fatigue each attempt but does not heal any HP, just puts them back to out of HP.
2
Able to bind wounds fast and effectively: move action and +2 LIF rolls when treating wounds, stop bleed (2) without a success roll. Success LIF roll to reduce bleed (3) to bleed (2). Make a LIF check to revive the mostly dead which costs target a level of fatigue each attempt but does not heal any HP, just puts them back to out of HP. Injuries treated and bandaged by you gain +3DS on recovery.
3
Able to get there and bind fast: Can take a free 5' step towards a fallen ally as a reaction that does not provoke threat, and +3 LIF checks when treating wounds. On a success LIF roll can stop bleed (3) unless a critical wound (in which case cannot improve to better than bleed 1 without magical healing). Make a Life Check at +2 to revive the mostly dead which costs target a level of fatigue each attempt but does not heal any HP just puts them back to out of HP. Injuries treated and bandaged by you gain +4DS on recovery.
You have trained in the art of healing.
Effect
Grants bonuses to healing checks and allows you to treat wounds more effectively.