Hedge Wizard d% 088
Ability (Max Rank 3)
Rank Progression
1
Gain a 0 level show magic effect (conjure a butterfly, blow smoke that can form into a ship etc)
2
Gain a 1st level magical effect (Player chooses with GM veto, then GM chooses with player veto, or Random if no agreement excluding effects)
3
Gain a 2nd level magical effect (Player chooses with GM veto, then GM chooses with player veto, or Random if no agreement excluding effects)
You have learned practical, folk magic traditions.
Effect
You can perform minor magical effects useful in daily life, drawing from folk traditions rather than formal magical training.