Medium Armour Proficiency d% 007
Ability (Max Rank 3)
Rank Progression
1
Proficient with medium armour. You modify your armour and you can sleep in your armour. It is comfortable and warm. Reduce awry chance for Casting spells in medium armour by 1. All penalties for non-proficiency are removed and attackers no longer gain a +1H against you.
2
Reduces move penalty for medium armour by 1. You have the ability to move your armour to the most effective place. With a successful SDF check you use the highest AR your armour has, regardless of weapon type. If struck a blow that would degrade your armour, you may make an AGL check to avoid the degradation. Reduce awry chance in medium armour by 1.
3
Irresistible force. As a reaction, you may choose to forgo attempting a deflect, and take the hit on your armours strong point instead. The armour absorbs twice the damage, but degrades your armour a level. This uses your reaction and can only be done once per round. Reduce awry chance in medium armour by additional 1.
You are trained in the use of medium armour.
Effect
You can wear medium armour without suffering non-proficiency penalties.
Notes
Medium armour gives attackers +1 to hit you (even when proficient). Non-proficiency adds an additional +1.
Non-Proficiency Penalties
Without this ability, wearing medium armour causes:
- -1 to movement (in addition to armour's movement penalty)
- -1 to hit with attacks
- All movement provokes reaction
- Attackers gain +1 to hit you (total +2 with medium armour's base penalty)