Rare individuals who wield the power of the mind itself. Psykers manifest psionic abilities that can manipulate matter, read thoughts, and shatter minds.
Hit Die
D6Requirement
You must have passed the Psitalent Check during character creation to choose this class.Class Features
Level 1
- Psionic powers
- Mental shield
- Psitalent
Psionic Manifestation
Most Psyker talents are based around one of several disciplines: Foresight, Psikinetics, Aurology, Geologos (Crystal Speech), and Astrologia (to speak of the stars). These areas of expertise allow Psykers to see and do things others cannot.When a Psyker manifests, their will coalesces and the universe sings. This usually appears as light, wind chimes, a specific strong smell, or another personal sensory frequency. When a Psyker first manifests, they determine the frequency of their power. This becomes part of their personality. Those familiar with the Psyker can determine what ability is being used because the manifestation does not alter once determined.
Ultimately, Psykers become untethered from reality as others know it.
Weapon Training
Psyker weapon training is limited. Select two from: Hand crossbow, Light crossbow, Bastard sword, Dagger, Knife, Club, Mace, Scimitar, Cutlass, Shortsword, Staff, Shield, Spear, Mind.The selected weapons are trained. When wielding a trained weapon, the Psyker gains +1 to hit and increases that weapon's base damage step by 1. If Shield is selected, the Psyker gains +1 to deflects when using a shield.
The Psyker is proficient with the weapons not selected from that list. These attacks have no penalty and deal normal damage.
Attacks with all other weapons are untrained: -1 to hit and provoke reaction.
| Training Category | Weapons | Attack Modifier | Damage | Other |
| Trained | Two selected Psyker weapons | +1 to hit | Base damage step +1 | Shield grants +1 to shield deflects |
| Proficient | The unselected Psyker weapon-training options | No penalty | Normal damage | None |
| Untrained | All other weapons | -1 to hit | Normal damage | Provokes reaction |
Free Weapon Mastery
On levels 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, and 36, Psykers gain a free Weapon Master ability or rank, and may select one additional weapon from the Psyker weapon-training list to become trained in.This free increase may rank up an existing weapon mastery, provided the Psyker meets the requirements and has not just gained or already levelled that same mastery on that level. If no existing weapon mastery is ranked, the Psyker gains a new weapon mastery at rank 1.
| Level | Free Weapon Mastery / Rank | Additional Trained Weapon |
| 2 | Yes | Optional |
| 4 | Yes | Optional |
| 6 | Yes | Optional |
| 8 | Yes | Optional |
| 10 | Yes | Optional |
| 12 | Yes | Optional |
| 14 | Yes | Optional |
| 16 | Yes | Optional |
| 18 | Yes | Optional |
| 20 | Yes | Optional |
| 22 | Yes | Optional |
| 24 | Yes | Optional |
| 26 | Yes | Optional |
| 28 | Yes | Optional |
| 30 | Yes | Optional |
| 32 | Yes | Optional |
| 34 | Yes | Optional |
| 36 | Yes | Optional |
Armour Proficiency
Psykers gain Light Armour Proficiency (rank 1) as a free class ability at 1st level.Check Bonuses
On 3rd, 6th, and 9th levels, the Psyker can allocate 1 additional bonus to a check. This cannot be allocated to their best check, and cannot be allocated to a check they have already improved.Psyker Powers
At 1st level, choose one primary power.Each level after 1st, choose one primary power and one secondary power. The primary power may be up to the Psyker's current level. The secondary power must be half the Psyker's current level or less.
When selecting a power higher than level 1, the Psyker must already know a number of powers of that psi type equal to one quarter of the selected power's level. For instance, at level 4, a Psyker may select one power up to level 4 and one power up to level 2. To select a level 4 Empath power, the Psyker must already know 1 other Empath power.
Levels 1-3 powers do not have prerequisites.
| Level | Primary Power | Secondary Power |
| 1 | One power up to level 1 | None |
| 2+ | One power up to current level | One power up to half current level |
Psi Types
Each power has a psi type: Animus, Empath, Precog, Retrocog, Astropath, Mindwalker, or Psyker.| Psi Type | Description |
| Animus | Control over the physical properties of the Psyker's body. |
| Empath | Picks up emotions from people, animals, and sometimes objects through psychometry or Geologos. These emotions are felt as vibrations tuned to the mind, like musical chimes. Concordant and soft means calm; discordant and loud does not. |
| Precog | Sees the future, usually along the path the Psyker is travelling. This mostly reveals things the Psyker might interact with, though occasional flashes of other people may appear as impressions such as burning flesh, broken bones, or the copper taste of blood. |
| Retrocog | Receives flashbacks from physical contact with inanimate objects involved in potent events, usually murder or magic. This is typically sight, sometimes sound or emotion, and rarely smell or shared touch. Retrocogs can modify items in time and space. |
| Astropath | Sends the spirit away from the body. The spirit cannot move through solid objects and is susceptible to attacks from the Nether plane while the body is catatonic. Higher levels may include translocation, taking the body with the spirit. Astropaths may remote view places they have visited or objects they have touched, with sight only and requiring ambient light. They may also speak to the stars through Astrologia. |
| Mindwalker | Reaches out mentally to touch other minds. This can be gentle, sending, reading, or sharing thoughts, emotions, and concepts, or hard and painful when forcing through another mind. |
| Psyker | Changes the state of things with the mind, moving them, heating them, and otherwise manipulating matter or energy. |
Level Progression
| Level | HP | Abilities | Total Ranks | XP | Deflect | CON | AGL | MAG | WIL | SDF | LIF |
| 1 | D4 | 5 | 5 | 20 | +2 | +1 | +0 | +4 | +2 | +1 | |
| 2 | D4 | 5 | 6 | 20 | 20 | +2 | +1 | +1 | +4 | +2 | +1 |
| 3 | D4 | 6 | 8 | 40 | 20 | +3 | +2 | +1 | +5 | +3 | +2 |
| 4 | D4 | 6 | 9 | 90 | 20 | +3 | +2 | +2 | +5 | +3 | +2 |
| 5 | D4 | 6 | 10 | 160 | 20 | +4 | +3 | +2 | +6 | +4 | +3 |
| 6 | D4 | 7 | 12 | 216 | 20 | +4 | +3 | +3 | +6 | +4 | +3 |
| 7 | D4 | 7 | 13 | 282 | 20 | +5 | +4 | +3 | +7 | +5 | +4 |
| 8 | D4 | 7 | 14 | 348 | 19 | +5 | +4 | +4 | +7 | +5 | +4 |
| 9 | D4 | 8 | 16 | 414 | 19 | +6 | +5 | +4 | +7 | +6 | +5 |
| 10 | 2 | 8 | 17 | 480 | 19 | +6 | +5 | +5 | +8 | +6 | +5 |
| 11 | 2 | 8 | 18 | 546 | 19 | +7 | +6 | +5 | +8 | +7 | +6 |
| 12 | 2 | 9 | 20 | 612 | 19 | +7 | +6 | +6 | +8 | +7 | +6 |
| 13 | 2 | 9 | 21 | 678 | 19 | +7 | +7 | +6 | +9 | +7 | +7 |
| 14 | 2 | 9 | 22 | 744 | 19 | +8 | +7 | +7 | +9 | +8 | +7 |
| 15 | 2 | 10 | 23 | 810 | 18 | +8 | +7 | +7 | +9 | +8 | +7 |
| 16 | 2 | 10 | 24 | 876 | 18 | +8 | +8 | +7 | +10 | +8 | +8 |
| 17 | 2 | 10 | 25 | 942 | 18 | +9 | +8 | +8 | +10 | +9 | +8 |
| 18 | 2 | 11 | 27 | 1008 | 18 | +9 | +8 | +8 | +10 | +9 | +8 |
| 19 | 2 | 11 | 28 | 1074 | 18 | +9 | +9 | +8 | +11 | +9 | +9 |
| 20 | 2 | 11 | 28 | 1140 | 18 | +10 | +9 | +9 | +11 | +10 | +9 |
| 21 | 2 | 12 | 30 | 1206 | 18 | +10 | +9 | +9 | +11 | +10 | +9 |
| 22 | 2 | 12 | 1272 | 17 | +10 | +10 | +9 | +11 | +10 | +10 | |
| 23 | 2 | 12 | 1338 | 17 | +11 | +10 | +10 | +12 | +11 | +10 | |
| 24 | 2 | 13 | 1404 | 17 | +11 | +10 | +10 | +12 | +11 | +10 | |
| 25 | 2 | 13 | 1470 | 17 | +11 | +11 | +10 | +12 | +11 | +10 | |
| 26 | 2 | 13 | 1536 | 17 | +11 | +11 | +11 | +12 | +11 | +11 | |
| 27 | 2 | 14 | 1602 | 17 | +12 | +11 | +11 | +13 | +12 | +11 | |
| 28 | 2 | 14 | 1668 | 17 | +12 | +11 | +11 | +13 | +12 | +11 | |
| 29 | 2 | 14 | 1734 | 16 | +12 | +12 | +11 | +13 | +12 | +11 | |
| 30 | 2 | 15 | 1800 | 16 | +12 | +12 | +12 | +13 | +12 | +12 | |
| 31 | 2 | 15 | 1866 | 16 | +13 | +12 | +12 | +14 | +13 | +12 | |
| 32 | 2 | 15 | 1932 | 16 | +13 | +12 | +12 | +14 | +13 | +12 | |
| 33 | 2 | 16 | 1998 | 16 | +13 | +13 | +12 | +14 | +13 | +12 | |
| 34 | 2 | 16 | 2064 | 16 | +13 | +13 | +13 | +14 | +13 | +13 | |
| 35 | 2 | 16 | 2130 | 16 | +14 | +13 | +13 | +15 | +14 | +13 | |
| 36 | 2 | 17 | 2196 | 15 | +14 | +13 | +13 | +15 | +14 | +13 |
Class Skills
Psyker class skills are powers. Use the Psyker Powers rules above when choosing them.