Ammunition can carry special effects. These entries are draft-friendly and should be reviewed for final costs and availability.

Arrow Variants

AmmunitionEffect
BarbedMust be carefully removed or the target takes 1 damage
BleedingHalf damage, but razors cause bleed 1
BluntCrushing damage and non-lethal damage; noted with a -4 modifier
Bodkin+1 AP, Piercing
Broadhead+1 damage vs unarmoured targets or possibly large targets
DyeCrystal head coats a 1 foot area in dye
FlightIncreases range by 10 feet
Incendiary-1 to hit; 1 fire damage for 2 rounds; on critical hit, target makes a REF save or catches fire
LodestoneAttracts to metal; +4 to hit metal-armoured targets; 1 damage
PheromoneCoats target with pheromones; animals attack that target at +1/+1
Pronged+1 to hit small targets
ReservoirContains a reservoir; -2 to hit
SmokeTrails smoke and creates a 5 foot cloud on impact
WhistlingLoud keening sound audible within 500 feet of the flight path

Quivers

QuiverCapacity
Small quiver20 arrows
Medium quiver40 arrows
Large quiver60 arrows

Notes

Crossbowmen can shoot about 8 bolts a minute, with maximum range around 150 yards in the source notes.

Arrows fired at plate armour are often destroyed if they hit.