Armour protects you and reduces damage when you are hit. There are three broad armour types: Light, Medium, and Heavy.

Being Struck in Armour

You are struck more easily while wearing heavier armour:

  • Medium armour: attackers get +1 to hit you.
  • Heavy armour: attackers get +2 to hit you.

Damage Reduction

Armour reduces damage based on damage type:

  • S = Slashing damage
  • P = Piercing damage
  • C = Crushing damage
  • E = Energy damage
Damage can be reduced to zero, but cannot become negative. If non-lethal damage is dealt to someone wearing armour, the base damage is halved and the attack is treated as Crushing.

Proficiency

Using armour effectively requires at least 1 rank in the matching proficiency ability:

  • Light Armour Proficiency
  • Medium Armour Proficiency
  • Heavy Armour Proficiency
When you wear armour you are not proficient in:
  • You lose 1 additional point of movement.
  • You take -1 to hit with attacks.
  • All movement provokes reaction.
  • Attackers gain +1 to hit you, in addition to the armour's normal penalty.

Casting in Armour

Casting spells in armour increases the chance of an awry result. The listed Awry value increases the number you need to roll, or less, on a d20 for a spell to potentially go awry.

Shields add to this chance. For example, leather armour with +1 Awry and a medium shield with +2 Awry creates an awry chance of 3.

Light Armour

ArmourArmour CategoryIncoming Hit BonusSlashCrushPierceAwryFatigueMove ModifierCostWeightNotes
HideLight0100+1-0--Includes tough skin and hide-like protection
LeatherLight0110+1-0--Flexible light armour

Medium Armour

Attackers get +1 to hit you while you wear medium armour.

ArmourArmour CategoryIncoming Hit BonusSlashCrushPierceAwryFatigueMove ModifierCostWeightNotes
ScaleMedium+1111+2--17535Includes scale-like armour
MailMedium+1211+3--112045Flexible linked armour
Mail with coat of platesMedium+1212+4--114560Reinforced mail
Mithril mailMedium+1324+3-0--Lighter magical or exotic mail
WoodMedium+1122+3-0--Unusual or regional armour type

Heavy Armour

Attackers get +2 to hit you while you wear heavy armour.

ArmourArmour CategoryIncoming Hit BonusSlashCrushPierceAwryFatigueMove ModifierCostWeightNotes
Bar mailHeavy+2222+7--230060Heavy linked armour
Ring mail / BandedHeavy+2222+5--138045Heavy banded armour
CrystalHeavy+2313+5--1--Exotic armour
PlateHeavy+2323+7--1110055Standard heavy plate
StoneHeavy+2434+8--2--Extremely heavy exotic armour

Donning and Doffing

CategoryDonDoff
Light Armour2 minutes1 minute
Medium Armour5 minutes1 minute
Heavy Armour10 minutes5 minutes
Shield5 feet of movementFree

Armour Degradation

When you are struck by a telling blow, your armour degrades. If you are using a shield, you can choose for the shield to degrade instead.

Condition OrderCondition
1Peerless
2Masterwork
3Crafted
4Standard
5Scratched
6Dinged
7Battered
8Damaged
9Broken
10Ruined
11Destroyed
12Disintegrated

Once armour is Damaged, its AR is reduced by 1 in all categories. This reduction continues at each later degradation step.

Armour damaged in this way needs to be repaired or it becomes less effective. Repair normally requires the Armoursmith ability, 8 hours, and appropriate tools. Armoursmith can also increase maximum armour quality: rank 1 creates crafted armour, rank 2 masterwork armour, and rank 3 peerless armour.

Helms

Medium armour and heavier normally includes a helm or helmet. While worn, the helm gives +2 on WIL saves against Psionic attacks.

Partial Armour

If you only had time to throw on pieces like a helmet and gauntlets, you can make an AGL check when an opponent hits you. The check has a penalty equal to how much they hit by. On success, the blow strikes the partial armour. On failure, the partial armour has no effect.

The GM can grant a bonus from +0 to +10 depending on how much time you had to armour up. If unsure, roll D10 or 2D6-2.

Exotic Armour

Any other armour can be specified with different values. Magical or exotic armour might have higher or lower damage reduction, reduced awry chance, reduced weight, resistance to specific damage types, or special properties.

Examples include:

  • Shard plate imbued with precious stone
  • Magehelms with invisible full visors
  • Padded armour or dense wool gambesons
  • Mithril variants that reduce awry and weight