This page collects common gear and supply prices from the OneNote equipment notes. Prices are kept as written so the rules can be reviewed before standardising currency.

Adventuring Gear

ItemCostNotes
Backpack, canvas1 gp-
Backpack, leather2 gp-
Balls / marbles, bag of 10010 sp-
Bandages1 sp+1DS on recovery checks when clean
Basket, large3 sp-
Basket, small5 cp-
Bell, small1 gpClear peal audible to 1/4 mile
Blanket, winter5 sp-
Bedroll1 sp-
Block and tackle5 gp-
Bottle / jar, glass, 1 pint1 gp-
Bucket, wooden, 1 gallon5 sp-
Candle1 cp5 foot light radius; burns 1 hour
Canvas, per square yard4 sp-
Chalk1 cp-
Charcoal, 1 stick5 cp-
Crowbar / pry bar10 sp-
Fishhook1 sp-
Fishnet, 10 square feet4 gp-
Flask, leather3 cp-
Flask, steel9 sp-
Flask, crystal4 gp-
Flint and steel1 sp-
Gloves1 gp-
Grappling hook8 sp-
Grease, 1 quart pot3 sp-
Ink pot / vial, 4 oz8 gp-
Iron spike / piton2 sp-
Ladder, wooden, 10 feet2 sp-
Lamp1 sp15 foot light radius; 1 pint oil burns 6 hours
Lantern, bullseye12 gp60 foot cone light radius; 1 pint oil burns 6 hours
Lantern, hooded7 gp30 foot light radius; 1 pint oil burns 6 hours
Lantern, firefly9 sp10 foot light radius; 12 hours life of fireflies
Oil, 1 pint--
Marble, glass1 sp-
Mirror, small steel5 gp-
Mirror, small silver15 gp-
Needle and thread1 sp-
Papyrus, per sheet2 gp-
Parchment, per sheet4 gp-
Pen, quill2 cp-
Pot / kettle, iron, 1 gallon5 sp-
Rations, trail5 spLasts 4 weeks
Rations, iron1 gp/dayLasts 3 months
Ring, signet5 gp-
Rope, hemp, 50 feet1 gpSee Rope
Rope, silk, 50 feet50 gpSee Rope
Rope, spidersilk, 50 feet150 gpSee Rope
Saddlebag2 gp-
Sandals5 cp-
Scroll case, leather1 gp-
Signal horn1 gpDroning blast audible to 1/2 mile
Soap, 1 lb5 sp-
Tongs and pliers1 gp-
Torch1 cp20 foot light radius
Twine / string, 100 feet3 sp-
Vial, glass1 gp-
Vial, pottery1 cp-
Vellum, per sheet8 gp-
Wax, sealing, 1 lb1 gp-
Whetstone2 cp-
Whistle3 gpSharp sound audible to 1/2 mile
Wire, 100 feet4 gp-

Special Supplies

ItemCostNotes
Glowstone, shard-Glows and sparkles with inner light when moved; fades in 1 minute
Glowstone, crystal-Natural caverns can be awash with light when glowstones are present
Fire crystal-See Crystallize Fire
Holy water-Gives +2 on LIF saves for 1 round
Magical elixir-Gives +2 on MAG saves for 1 round
Salve / ointment / poultice-+1DS recovery
Medicine, tea / bark / berries-+1DS recovery

Food, Lodging, and Services

ItemCostNotes
Loaf of bread2 cp-
Mug of ale5 cp-
Meal at an inn10 cp-
Night's lodging at an inn15 cp20 cp to include a meal
Weekly room rent1 sp to 18 gpAverage about 3 sp
Tax5 gp/year or 10% earningsApplies if landed

Light Sources

SourceLightDuration
Candle5 foot radius1 hour
Torch20 foot radius-
Lamp15 foot radius1 pint oil burns 6 hours
Lantern25 foot radiusVaries by lantern
Bullseye lantern60 foot cone1 pint oil burns 6 hours
Hooded lantern30 foot radius1 pint oil burns 6 hours
Firefly lantern10 foot radius12 hours

Musical Instruments

Instrument
Panpipes
Flute
Lap harp
Lyre
Bagpipes
Drum
Whistles
Windchimes
Chimes
Banjo
Horn
Shawn
Hautbois
Natural horn
Shell horn
Lute