Fear measures a character being overwhelmed by terror, intimidation, supernatural dread, or other fear effects.

No fear is a character's normal condition. As fear builds, that condition is replaced by progressively worse fear states. This is referred to as gaining a fear level.

Fear Levels

LevelConditionAttack PenaltyMoveReactionsPrimary ActionStatusEffects
0No Fear00YesYesActiveNo fear penalties
1Shaken-10YesYesActiveLess confident; -1 to success rolls
2Frightened00YesYesActiveCannot move closer to the source of fear; -2 to attack the source of fear
3Staggered-2-2NoYesActive-2 on attacks; lose reaction and minor action; -2 movement; targets gain resistant to your attacks
4Terrified00'NoNoIncapacitatedCompletely overcome by fear and largely incapacitated until the fear is reduced or the effect otherwise ends

Fear Progression

Shaken progresses to Frightened, then Staggered, then Terrified.

Additional fear effects can increase the fear level. Reducing or ending fear lowers the level according to the effect that caused it.