Age
The effects of aging accumulate over time.
Stacking states, staged tracks, fatigue, fear, petrification, wounds, movement limits, and the effects that alter a character.
The effects of aging accumulate over time.
You are unconscious but can be woken.
You are deliberately looking away from a target to avoid eye contact.
You are losing blood from an open wound.
You have received divine favor or magical enhancement.
You cannot see in your environment. You have difficulty targeting anyone.
The target is fragile and prone to shattering.
You are on fire!
Your perception of reality has been altered to see someone as a friend.
You cannot breathe and are struggling for air. This is a progression of the Nauseated condition.
You are hidden or otherwise difficult to accurately target. This applies to invisibility, hiding successfully, etc.
Your mind is scrambled and you cannot control your actions properly.
Physical barriers provide protection from attacks.
You are fighting in conditions that do not allow free movement.
You are moving on your hands and knees.
You are afflicted by a magical curse.
You cannot hear.
The terrain makes movement challenging.
If an opponent is distracted, you get +2 on success rolls against him while adjacent, +1 if you are further away.
Only heedless attacks. An enraged character cannot use defensive abilities and must attack aggressively.
Fatigue measures characters wearing down through strenuous action, combat strain, forced recovery, and long-term exertion.
Fear measures a character being overwhelmed by terror, intimidation, supernatural dread, or other fear effects.
Being impaired represents various states of physical hindrance.
An incapacitated character cannot take actions.
You have lost your mind. This comes in a variety of types.
+1 to attack. An inspired character is fighting with renewed vigor and purpose.
If within 30' and aware of something suspicious, success roll to notice, otherwise unaware of the invisible subject.
Part of the saving throw.
You feel sick and may be close to vomiting.
Petrification measures a character progressively locking up, slowing, paralyzing, and finally becoming stone.
You are lying on the ground.
Damage against resistant creatures are rolled twice, and the lower result taken.
Also known as intoxicated.
Spectral creatures are not subject to physical damage.
Immune to fatigue. A tireless creature never suffers the effects of prolonged combat.
A vulnerable creature takes increased damage from a specific source.
Roll damage for the spell as normal and halve it, rounding up.