States & Penalties

Conditions

Stacking states, staged tracks, fatigue, fear, petrification, wounds, movement limits, and the effects that alter a character.

38 entries
Condition

Age

The effects of aging accumulate over time.

permanentdebuffconditions
Level major

Asleep

You are unconscious but can be woken.

conditionincapacitated
Condition

Averted Gaze

You are deliberately looking away from a target to avoid eye contact.

defensevisionconditions
Level variable

Bleed

You are losing blood from an open wound.

conditionphysical
Level minor

Blessed

You have received divine favor or magical enhancement.

conditionbeneficial
Level major

Blind

You cannot see in your environment. You have difficulty targeting anyone.

conditionsensory
Condition

Brittle

The target is fragile and prone to shattering.

itemdamageconditions
Level major

Burning

You are on fire!

conditionelemental
Level major

Charmed

Your perception of reality has been altered to see someone as a friend.

conditionmental
Level major

Choking

You cannot breathe and are struggling for air. This is a progression of the Nauseated condition.

conditionphysical
Level moderate

Concealed

You are hidden or otherwise difficult to accurately target. This applies to invisibility, hiding successfully, etc.

conditionvisibility
Level major

Confused

Your mind is scrambled and you cannot control your actions properly.

conditionmental
Level variable

Cover

Physical barriers provide protection from attacks.

conditiondefensive
Condition

Cramped

You are fighting in conditions that do not allow free movement.

movementterrainconditions
Condition

Crawling

You are moving on your hands and knees.

movementpositionconditions
Condition

Cursed

You are afflicted by a magical curse.

magicdebuffconditions
Condition

Deafened

You cannot hear.

sensesdebuffconditions
Condition

Difficult Movement

The terrain makes movement challenging.

terrainmovementconditions
Condition

Distracted

If an opponent is distracted, you get +2 on success rolls against him while adjacent, +1 if you are further away.

combatdebuffconditions
Condition

Enraged

Only heedless attacks. An enraged character cannot use defensive abilities and must attack aggressively.

mentalcombatconditions
Level variable

Fatigue

Fatigue measures characters wearing down through strenuous action, combat strain, forced recovery, and long-term exertion.

conditionexhaustion
Level variable

Fear

Fear measures a character being overwhelmed by terror, intimidation, supernatural dread, or other fear effects.

fearmentaldebuffcondition
Condition

Impaired

Being impaired represents various states of physical hindrance.

debuffmovementcombatconditions
Condition

Incapacitated

An incapacitated character cannot take actions.

debuffcombatconditions
Condition

Insane

You have lost your mind. This comes in a variety of types.

mentaldebuffconditions
Condition

Inspired

+1 to attack. An inspired character is fighting with renewed vigor and purpose.

buffcombatconditions
Condition

Invisible

If within 30' and aware of something suspicious, success roll to notice, otherwise unaware of the invisible subject.

stealthmagicconditions
Condition

Nauseated

You feel sick and may be close to vomiting.

sicknessdebuffconditions
Level variable

Petrified

Petrification measures a character progressively locking up, slowing, paralyzing, and finally becoming stone.

debufftransformationcoldcondition
Condition

Prone

You are lying on the ground.

positioncombatconditions
Condition

Resistant

Damage against resistant creatures are rolled twice, and the lower result taken.

defensedamage-reductionconditions
Condition

Sickened

Also known as intoxicated.

debuffpoisonconditions
Condition

Spectral

Spectral creatures are not subject to physical damage.

undeadincorporealconditions
Condition

Tireless

Immune to fatigue. A tireless creature never suffers the effects of prolonged combat.

buffenduranceconditions
Condition

Vulnerable

A vulnerable creature takes increased damage from a specific source.

debuffdamageconditions
Condition

Weakened Spell

Roll damage for the spell as normal and halve it, rounding up.

magicdebuffconditions