States & Penalties / Condition
Impaired
Being impaired represents various states of physical hindrance.
debuffmovementcombatconditions
Being impaired represents various states of physical hindrance.
Impairment Levels
Impaired
Off balance, encumbered, held by one leg, surprised, etc.
- +2 to hit target
- -1 movement
- -1 AGL saves
Badly Impaired
Stunned, both legs held, partially bound, slowed.
- +4 to hit target
- -2 movement
- -2 AGL saves
Restrained
Held, paralyzed.
- +6 to hit target
- 0 movement
- -3 AGL saves
Defenceless
Asleep, unconscious.
- +8 to hit target in combat, +16 outside of combat
- +1 crit chance
- All hits count as telling blows
- 0 movement
- Can't take actions or reactions
- Falls prone
- Fails any AGL or Steadfast saves
- These bonuses stack with the prone bonuses