Petrification measures a character progressively locking up, slowing, paralyzing, and finally becoming stone.

A target usually makes a Steadfast save per round against petrification. If they succeed, they continue to become petrified, progressing to the next condition at the end of the round. If they make three successes before they are petrified, they shake it off. A critical save counts as two successes. Petrification does not worsen on a round where the target makes their save.

Petrification Levels

LevelConditionAttack PenaltyDamage PenaltyMoveReactionsPrimary ActionStatusEffects
0Normal000YesYesActiveNo petrification penalties
1Chilled-1-1-1YesYesActive-1 to hit; -1 damage; -1 movement
2Slowed-1-1-2YesYesActive-1 to hit; -1 damage; -2 movement; lose 1 action of your choice
3Partial Paralysis0-1-2NoYesActiveRoll damage twice, take the worst and subtract 1; -2 movement; lose reaction and minor action
4Paralyzed000'NoNoIncapacitatedFully aware and able to think and move eyes, but otherwise prone, incapacitated, and unable to act
5Petrified000'NoNoPetrifiedStone statue; no longer aware; weight is multiplied by 3 due to increased density

Petrified State

A petrified character is a stone statue. They gain significant damage resistance, are no longer aware, and can be restored by certain spells or effects.