Gear & Loadout / equipment-rules
Encumbrance
Draft encumbrance rules and inventory-size guidance.
equipmentencumbranceequipment-rules
Encumbrance is a practical measure of how awkwardly loaded a character is. The notes use a descriptive scale first, then convert that into bonuses for attackers and movement loss.
Encumbrance Scale
| Rating | State | Effect |
| 1-3 | No penalty | No encumbrance penalty |
| 4 | Light encumbrance | Attackers get +1 to hit you |
| 5 | Moderate encumbrance | Attackers get +2 to hit you |
| 6 | Heavy encumbrance | Attackers get +3 to hit you |
| 7 | Severe encumbrance | Attackers get +4 to hit you |
| 8 | Immobile | Attackers get +5 to hit you |
Encumbrance Contributors
| Gear | Encumbrance |
| Medium armour | +1 |
| Heavy armour | +2 |
| Bunch of items, roughly 10 different things | +1 |
| Bunch of weapons | +1 |
| Lots of food and water | +1 |
| Weapon and shield | 1 |
| Light armour | 0.5 |
| Medium armour | 1 |
| Heavy armour | 2 |
| 50 feet of rope | 0.5 |
| Brace | 0.5 |
| Bundle | 1 |
| Collection / mess | 0.5 |
Descriptive Bands
| Description | Meaning |
| That's fine; no problem | No encumbrance |
| I see you are wearing mail and carrying a bunch of weapons and gear | Light encumbrance |
| Plate armour and a full backpack | Moderate encumbrance |
| Months of supplies or overloaded pack | Heavy encumbrance |
| You cannot move with that | Over-encumbered or immobile |
Pack Volumes
| Pack | Encumbrance |
| 20 L pack | +0 |
| 40 L pack | +1 |
| 60 L pack | +2 |
| 80 L pack | +3 |
Roughly 20 arrows equal 1 litre. One week of dry rations equals 1 litre. Two hundred coins equal 1 litre.
| Volume Used | Encumbrance |
| First 10 L | Free |
| Second 10 L | +1 |
| Third 10 L | +2 |
Movement Draft
| Encumbrance | State | Movement |
| 0 | Not encumbered | 40 ft |
| 1-2 | Lightly encumbered | 30 ft |
| 3-4 | Heavily encumbered | - |
Combat Note
If you are fighting an encumbered opponent, they are easier to hit and slower to move. Treat them as Impaired where appropriate.
It should usually be assumed that a character dumps their pack at the start of combat.