Final mistake

Level 17 Mage Spell
Action Primary Action
Provokes Yes
Range Touch
Duration Sustain
Damage 4D6
Damage Type Energy/Fire
attackfireenergycombat

Primary Action. Provokes. Single target touched. Sustain. If you are asleep, unconscious on negative HP or otherwise incapacitated, and someone attacks you with a weapon, the holder of the weapon must make a MAG check, or the weapon bursts into flame and melts in their hands causing 4D6 energy (fire) damage, half on a successful AGL check if you choose to drop the weapon. If the weapon is magical, it does not melt, but still bursts into flames, doing half damage. A fire kindles in your eyes at the same time, waking you. This may also be cast as a ritual (12 watches) to be made permanent. 1/3/5 of these can be in effect for any one caster.