Mage Spells

Spells are magical effects that mages learn and cast using spell matrices. Choose spells each level from those available at your mage level.

Level 1

Arcane Tattoo: (Type) Each of these spells is singular, creating a specific arcane mark. Typically this is a particular school of magic, or ho...
Ritual • Touch • Permanent
ritualnon-combat
Asleep on your feet Targets of 2nd level or lower go to sleep on their feet- No check. They continue to hold what they are carrying. 3rd Lev...
Move Action • Varies • Varies
non-combat
Bitterfly shield Spell summons 1 bitterfly per 5 levels, which absorb 1HP of damage each. These large fluttering creatures may be dragont...
Reaction • Self • Sustain
attackcombat
Bookspeak Reads the text aloud in its spoken language. Note that this does not mean that you can understand the language, but does...
Primary and Move Action • Varies • Varies
non-combat
Bracing This spell prevents a door from being opened. Characters that are 3rd level and higher can attempt to open the door once...
Primary Action • 2 • Concentration
utilitynon-combat
Crystal bolt Throw sand, stone, earth or other particulates out, they coalesce and rise into crystalline bolts which shoot forth at o...
Primary Action • 10 • Instant
attackfirecombat
Dampen Fires within 5' of you reduce by 2DS per round until extinguished. Note that the burning condition increases by 1DS per ...
Primary Action • Self • Sustain
firehealingcombat
Dead sleep Target sleeps as though dead for the duration. Healers consider target to be mostly dead. Others treat you as though dea...
Primary Action • Varies • Varies
non-combat
Enkindle Summons a warm fire and coals coalescing carbon from the surrounding rock, soil or any non-magical item that has signifi...
Ritual • Touch • 1 hour
ritualnon-combat
Enthrall You become the centre of attention. All creatures the 3 by 3 area must make a WIL check, or stand and do nothing. If any...
Move Action • 8 • Concentration
attackcombat
Eternal sleep Silver abjuration, requires silver nails or coins in the eyes of the dead. Allows them peaceful rest in the afterlife, d...
Ritual • Touch • Instant
ritualnon-combat
Ethereal Armour Creates force armour around you which provides AR1 vs Slashing, Piercing, Crushing, Energy and Spectral attacks.
Move Action • Self • Sustain
attackenergydefensecombat
Exit stage right Your legs gain a massive surge of energy- You take (3)-D3 Life damage, and can move an additional 25' this turn on top o...
Reaction • Self • Instant
attackenergycombat
Feather fall You or an ally of your choice fall gently to the ground at 12 squares per round.
Reaction • 10 • Instant
utilitynon-combat
Flame message Burns a desired rune or message into an object or Target. Target takes 1hp fire damage.
Primary and Move Action • Touch • Instant
attackfirecombat
Floating disk Summons a 3' diameter 1" wide disk that floats along tethered to the caster at a maximum of 10 squares per round. If you...
Primary Action • 5 • Concentration
attackcombat
Force bolt A blast of force crushes into your target (Roll success at +6 to hit), causing D6+1 C damage. Can be used to trigger tra...
Primary Action • Touch • Instant
attackcombat
Grease Renders the target surface slippery. Targets moving into the square must make a AGL check or fall over prone. If they sp...
Primary Action • 5 • Concentration
utilitynon-combat
Halo Creatures that require magical weapons to be hit cannot attack you in melee you until you cast another spell that target...
Primary and Move Action • Self • Concentration
attackcombat
Heat Glyph You inscribe this glyph in mid-air. The first living creature that touches it warms up by 1 degree C. Only one of these ...
Ritual • Touch • Permanent
ritualnon-combat
Impressive display Energy crackles and passes between your outstretched hands. This can provoke a morale check. This could take the form of...
Primary Action • 0 • 1 round
attackenergycombat
Mage flame A globe of light appears in your hand (or spectral torch, etc). The light illuminates within 6 squares of you. At M9 a w...
Primary Action • Self • 1 hour
utilitynon-combat
Minor glamer Stage performers magic Visual magic only- no smell or sound, object glows faintly, minor alteration of peripheral items-...
Move Action • Self • Sustain
utilitynon-combat
Not the adventurers you are looking for… Target accepts suggestion as fact up until their next watch on a failed WIL check. Target must be able to hear you and u...
Primary Action • 3 • Instant
utilitynon-combat
Open This spell detects the opening mechanism of one object, and manipulates it, raising latches, pressing buttons or sliding...
Primary Action • Touch • Instant
utilitynon-combat
Reveal magic A magical golden light shines from all magical items, spells and magical effects within 60'. It does not reveal undead o...
Primary Action • Touch • Concentration
utilitynon-combat
Torchwing This spell ignites a torch if unlit. The flames lick and leap and grow wings and fly for a round at movement 6, illumina...
Reaction • Touch • Sustain
attackfirecombat
Unerring slash A living target within range suffers a slashing injury that does D4 S damage.
Primary Action • 6 • Instant
attackcombat
Unfasten You can target one thing that is fastened and the spell will undo it. This could be a belly button, a rope, or a sword p...
Primary and Move Action • 1 • 1 round
utilitynon-combat
Ventriloquism You may summon ghostly sounds, up to shouts. You can construct sentences, but not mimic a particular person.
Primary Action • 5 • Instant
utilitynon-combat
Whisper You cup one hand and whisper into it, pointing with the other hand at a target within 100'. The target hears you clearly...
Primary Action • 20 • Instant
utilitynon-combat

Level 2

Aura Armour Gives you AR:1 against all magical spells. If you roll a critical success on a saving check against a spell, you avoid ...
Primary Action • Self • Sustain
utilitynon-combat
Chameleon When stationary for more than a single round, your skin and clothes take on the aspect of your surroundings. You become ...
Primary Action • Self • Sustain
utilitynon-combat
Charged bolt A blast of electrical energy streaks out and hits the target, roll success at +6 to hit causing D4+1 damage (energy). If...
Primary Action • 7 • Instant
attackenergycombat
Conceal face You choose what effect conceals your face eg always in shadow, covered by butterflies, hidden behind a helmet or mask of...
Primary Action • Self • Sustain
utilitynon-combat
Dissipate Reduces damage of target effect by D3.
Primary Action • Touch • Instant
attackcombat
Force ward You summon a shield of force and arcane energy to deflect attacks. You gain 1 free deflect attempt per round.
Primary Action • Varies • Varies
non-combat
Last gasp When taking HP Damage target can collapse (fall prone) and magic cloaks the target with an illusion to make the wound ap...
Reaction • Self • Instant
utilitycombat
Magic shield Nominate 1 target on your turn as a free action, you gain AR +1/all against that target, but taking damage costs a round...
Primary Action • Self • Instant
attackcombat
Merciful shadows Creates a shadow that cloaks an individual, protecting it from harsh sunlight, or allowing it to hide better. Only one o...
Primary Action • 7 • Concentration of target, or permanent
non-combat
Messenger Snakes You summon up to your levels worth of spectral snakes. You whisper a message (up to level x rounds long) which the snake...
Primary Action • Self • Sustain
utilitynon-combat
Movable cover You conjure up a large 4'x4' force shield that you can move 5' or reface 1 square as a 10' move action. It provides good...
Primary Action • Touch • Concentration
attackcombat
Rope trick You can tie or untie a rope, twine or similar. You can also levitate the rope up to 60'. This takes but a single round.
Primary Action • Touch • Concentration
utilitynon-combat
Self-seasoning Peppermint- any insects find you repugnant and will not approach unless forced. You attract intelligent creatures.
Primary Action • Self • Concentration
wallnon-combat
Spectral bolt A spectral force strikes out towards your target, roll success at +6 to hit causing D4+1 damage (spectral)
Primary Action • 5 • Instant
attackcombat
Starstrike Three bolts of glowing energy rush forth from your outstretched hand at a nominated target. Make 3 attack rolls, each do...
Primary Action • 10 • Instant
attackenergycombat

Level 3

Darklight stars This coats all walls within range with faint light, like glowworms, or the night sky- enough for you to be able to navig...
Primary Action • 15 • Watch
wallnon-combat
False vision You can show a false vision in a clear or mirrored surface (mirror, water, ice, crystal ball). Anyone viewing the surfac...
Primary Action • 7 • Concentration
utilitynon-combat
Flame breath Targets make AGL check or take 2D4 energy (fire) damage. MAG check or caster takes 1 energy (fire) damage
Move Action • Touch • Instant
attackfireenergycombat
Flame burst Targets must make an AGL check or take 2D4 energy (fire) damage. Caster makes MAG check or takes 5-D4 energy (fire) dama...
Primary Action • Touch • Instant
attackfireenergycombat
Glove of force Manipulate as if with your own hand. The glove can only carry a maximum of 5lbs, otherwise it collapses and is pinned un...
Primary and Move Action • 3 • Concentration
utilitynon-combat
Hair Trigger Place a hair on a surface which sticks in place when you cast this spell, if the hair is broken it triggers an audible a...
Ritual • Touch • Permanent
ritualnon-combat
Lance of energy Make one attack at +4 against a target within range. Energy strikes the target and does 3D6 energy damage. Costs one Hea...
Primary Action • 7 • Instant
attackenergyhealingcombat
Locate Key The light you carry focuses in a direction where a particular key for a particular lock is located. You can sense when i...
Primary Action • Varies • 1 watch
non-combat
Mageforge After sustaining for an hour, you shape earth and stone to a forge and anvil, and even a hammer and tongs of stone reinf...
Ritual • 1 • Sustain
ritualnon-combat
Mirror self You create an illusion of yourself in a square directly beside you. The illusion is a mirror of you, reverse, but mimics...
Move Action • 0 • Concentration
illusionnon-combat
Nowhere to hide You can shoot a target in cover as long as you have line of sight to the square next to them (above, beside). A blast of...
Primary Action • 10 • Instant
attackfireenergycombat
Translocation Allows caster to cease existing in one point in space, and begin existing in another. This spell sometimes takes you to ...
Move Action • 5 • Instant
utilitynon-combat
Veil of eyes You become completely invisible, light passes through you without disturbing- you also are completely blind. See the bli...
Primary Action • Touch • Concentration
illusionnon-combat
Water walking Liquids have much greater surface tension, acting as a solid when you touch them, allowing you to walk on them as though...
Primary Action • Touch • Concentration
utilitynon-combat

Level 4

Break lock Requires a piece of unbroken whole pottery. You touch the pottery adjacent to the lock, then cast the spell, smashing th...
Primary Action • Touch • Instant
utilitynon-combat
Chill Target Target must make a MAG check or gain the chilled condition. If hit again by this spell, target progresses to the next st...
Primary Action • 7 • Instant
utilitynon-combat
Defensive orb When a creature you determine is hostile comes within 5' of you, the orb automatically discharges in a blast of energy. ...
Primary Action • Self • Sustain
attackenergycombat
Energy bolt 2D4+2 energy damage. +2 to hit, ranged attack.
Primary Action • 20 • Instant
attackenergycombat
Energy lasso A charged circle of energy constricts around the target. Target takes 2D6 energy damage, and must make a SDF check. If f...
Primary Action • 3 • Concentration
attackenergycombat
Ever drinking Targets grow gills in their necks allowing them to breath underwater if they close their mouths and breath through their...
Primary Action • 3 • Watch
utilitynon-combat
Functions as force ward Whereabouts (6) Precog
Primary Action • Touch • Instant
utilitynon-combat
Great leap Can jump vertically triple your height or horizontally twelve times your height with a run up, or quintuple your height ...
Primary Action • 0 • 1 round
attackcombat
Icy burst Target area frosts over with black ice. AGL check if charge/hustle or sprint through this area or fall prone, otherwise ...
Primary Action • 100 • Instant
utilitynon-combat
Magic lock Creates a green, transparent lock and bolt with keyhole mechanism on the target. The caster has a green key of force whi...
Ritual • Touch • Permanent
ritualnon-combat
Permanent mage flame You must already have mage flame in your spell list. Each time you cast the spell it remains in place until you dismiss ...
Ritual • Touch • Instant
fireritualcombat
Pyrotics Ignite one target or object within 100'. It gains the burning condition.
Primary Action • Touch • Instant
firecombat
Silver Clew Creates a glowing ball of silver twine that unravels and trails behind you at floor level, glowing softly in the dark sh...
Primary Action • Varies • Varies
non-combat
Siphon magic Kiss required, target must make a MAG check or lose lowest level spell effect active on them. This can under some circum...
Move Action • Touch • Instant
utilitynon-combat
Wind wall This spell creates a wall of air that prevents crow sized birds and smaller from passing, along with arrows. 5' square p...
Primary Action • Touch • Instant
wallnon-combat

Level 5

7th unbind Unsticks two objects stuck together with rust, glue or other mundane effects.
Primary and Move Action • Touch • Instant
utilitynon-combat
Arcane deflect As a reaction you spend your next primary action to deflect a single incoming attack.
Reaction • Self • Instant
attackcombat
Aura sight Can see what's magical, and what can be attuned- attuned items either show as wispy aura tendrils if not attuned, or a d...
Primary Action • Varies • Varies
non-combat
Control Cold Primry Action and Move action. Provokes. Touch. Freeze snow, shatter ice, drop icicles, freeze water, see imprints in sn...
Move Action • Touch • Instant
utilitynon-combat
Dimensional step Take one step and reappear anywhere you nominate within 5 squares. Costs 1 HP to take the step.
Primary and Move Action • 5 • Instant
utilitynon-combat
Eldritch mines Glowing energy balls that float in place, tethered to the ground and seek to discharge if anyone enters their 5' square....
Primary and Move Action • 5 • Concentration
attackenergycombat
Flame Flash (Burst of fire energy) A circle of fire bursts out in an expanding halo from the initial point, burning with magical embers. 1R radius from poi...
Primary Action • 15 • Instant
attackfireenergycombat
Inocculous This only works on one object or creature causing an enchantment for others to overlook it and not consider it as intere...
Primary Action • Varies • Varies
non-combat
Launch projectile You can pick up a dagger, dart, shuriken, arrow, bolt or handaxe and launch it at high speed from your hand at a target....
Primary Action • 100 • Instant
attackcombat
Lightning bolt A Stream of energy blasts from your hands, and through several squares in front of you.
Primary Action • Touch • Instant
attackenergycombat
Mirrortell A mirror or highly reflective surface shows the last movement prior to you or your nominated allies being reflected. Can...
Primary and Move Action • Touch • Instant
utilitynon-combat
Mucilaginous Sphere You conjure and hurl a sphere of sticky goo to a target within 15' make a success roll at +6. Target head (AGL check or ...
Primary Action • Touch • Concentration
utilitynon-combat
Sensor Place a sensor at your height relative to the ground within 300'. You need not see the target point but it is prevented ...
Primary and Move Action • 300 • Concentration
utilitynon-combat
Unstealable item Item has a telekinetic tether. Reveal magic shows an invisible spectral silver cord. A magic weapon can sever the lanyar...
Primary and Move Action • Touch • Sustain
illusioncombat
Web of fire Summons a web of fire with level 5'x5' planes, and must be anchored on at least two sides. The web is not opaque. If att...
Primary Action • Touch • Sustain
attackfirecombat

Level 6

Bind Wand This allows you to craft a wand that does d4 C damage with a range of 40/80/120. You require at least 2 watches to make ...
Ritual • Touch • Permanent
ritualcombat
Book Curse When a book is perused, magical runes appear in the air warning the reader that dire consequences will occur if they con...
Primary and Move Action • Touch • Permanent
firecombat
Energy resistance Energy resist 5 on target, lasts until after a rest. You may have 1/3/5 of these active at any one time.
Primary Action • 30 • Until rest
utilitynon-combat
Luggage Target a single container up to 1/2/3m2 it grows legs and follows you.
Move Action • Touch • Sustain
utilitynon-combat
Mana Shield Crumbles one gemstone in possession to dust (Awry chance increases by +3 without gemstone).
Reaction • Self • Instant
utilitynon-combat
Now you see me When you hit the ground, you disappear leaving behind some item (usually substantial like a robe or cloak) The player ch...
Primary Action • Self • Instant
utilitynon-combat
Only I shall learn The pages turn one by one, tear out and circle you in the air once, then are consumed in energy. The knowledge of the bo...
Ritual • Touch • 1 round
fireenergyhealingritualcombat
Shrouding mists Mists slowly rise up from around your feet, and over the course of your next round hide everything within 5/7/10 squares...
Primary Action • Self • Concentration
utilitynon-combat
Spectral dragon A serpentine dragon lunges from your outstretched arm across the battlefield and strikes your opponent unerringly.
Primary Action • 7 • Instant
attackcombat
Starburst Bolt of energy that 5 feet out from target starbursts into 4 or more energy bolts which arc around the target and strike...
Primary Action • 10 • Instant
attackenergycombat
Wall of glass You summon up a wall of glass- it can be colourless, or coloured or multi-coloured. It must be braced on at least one si...
Primary Action • 5 • Sustain
attackillusionwallcombat

Level 7

7th Bind Sticks two objects together as though with glue. Does not affect creatures or plants, but can be two manacles for instan...
Ritual • Touch • Permanent
ritualnon-combat
Begone! Target must make AGL check, or be thrown backwards violently. If thrown back, must make SDF check or fall prone. Target ...
Reaction • 1 • Instant
attackcombat
Energy Web A twisting net of electrical energy covers your opponent. They make a MAG check or the Energy Web sticks to them: They a...
Primary Action • 7 • Instant
utilitycombat
Featherstep You can walk across surfaces barely touching them, as though only weighing a fraction of your total mass. Many enormous ...
Ritual • Touch • Permanent
ritualnon-combat
Flameport Burst into flame at one location, reappear in another within line of sight, maximum distance 100'. You may appear in mid...
Primary Action • 100 • Instant
firecombat
Forked lightning Two arcs of lightning shoot out from your outstretched hand, must target separate creatures. AGL check for half. Range 7...
Primary Action • 7 • Instant
attackenergycombat
Major Glamour Major alteration of periphery- floats a few centimetres from the ground, cloak billows and crackles with lightning, powe...
Primary and Move Action • Self • Sustain
energycombat
Seeking flame of cartography This summons a fluttering flame that flies off down a path or passageway selecting its route at random but will always s...
Primary Action • Self • Instant
utilitycombat
Shaping Change own form. Must maintain same mass. Cannot mimic a specific person, but can appear as a difference race or species...
Primary and Move Action • Self • Sustain
utilitynon-combat
Shimmering ward Summons a stationary permanent blurry, but not opaque wall of force blocks a passage and prevents reading of any writing...
Ritual • Touch • Permanent
ritualnon-combat
Spellsword You scrawl arcane runes in the air in a perfect line, and they become an enchanted blade attached to your hand that simp...
Move Action • Self • Sustain
attackcombat
Unnatural Vigor Gain +d6 temporary hp. Damage taken comes from this first. Increase the chance for this spell to go awry by 1.
Ritual • Self • Sustain
attackritualcombat
Wall of force This shimmering mostly invisible wall actually occupies entire 5'x5' cubes equal to your level. They cost 2 squares to m...
Primary and Move Action • 7 • Concentration
illusionwallnon-combat

Level 8

Animal messenger Whisper a message to a nearby small animal, and name the person you wish it to communicate with a mental heading (nomina...
Primary and Move Action • Touch • Instant
utilitynon-combat
Arcane key Attunes an item to a lock. Typically the item is touched to the lock, and it unlocks. At the time of casting you can cho...
Ritual • Touch • Permanent
ritualnon-combat
Bridge of light This spell creates a 5' wide and 10' long bridge of light. It must be firmly anchored at either end, but otherwise funct...
Primary and Move Action • Touch • Sustain
energycombat
Dust devil ward Sends a small air elemental back along your tracks- swirls up dust and leaves obscuring basic tracks. The dust devil can...
Primary Action • Touch • Concentration
illusionnon-combat
Energy blast A bolt of energy blasts out and strikes a single target. They must make a SDF check or fall prone. They take 2D10 energy...
Primary Action • 15 • Instant
attackenergycombat
Force Swarm A swarm of birds, butterflies or any type of flying creature or object appears in the squares adjacent to you glowing wi...
Primary and Move Action • Touch • 1 round
attackcombat
Frost bolt A bolt of cold energy blasts out and strikes a single target. They must make a CON check or be impaired from the cold. T...
Primary Action • 15 • Instant
attackenergycombat
Improved Aura Armour Grants AR:2 against all magic spells, and MR2: If you make a critical check (range increases by 1, so crit on number req...
Primary Action • Self • Until rest
utilitynon-combat
Phase door You phase yourself out of existence, and into it again to a single point you can see, or have been to within 50', nomina...
Primary and Move Action • 10 • Instant
utilitynon-combat
Protection against magic Any Spells that require target to make MAG check to cast take a -1/-2/-3 to cast (8th/15th/22nd)
Move Action • 10 • Sustain
utilitynon-combat
Speak friend and enter A magical sealing spell with a specific key phrase. Typically this magically seals a doorway that is blocked by a physic...
Ritual • Touch • Permanent
ritualnon-combat
Surface reveal A sphere of multi-coloured light (your choice of colour, different hues and brightness) expands out like a huge bubble f...
Primary Action • Touch • 1 round
illusionnon-combat
Uncanny laughter You laugh with an unearthly power behind it. All those within 30' must make a WIL check or be distracted.
Reaction • 30 • Instant
utilitynon-combat
Wall of fire Flat wall, no bends or turns. Surface must be capable of supporting the caster standing upright without possibility of c...
Primary and Move Action • Touch • Concentration
attackfireenergywallcombat

Level 9

Adaptation Changes your form, appearance. You can grow gills, fangs, claws, spines or just change your appearance to another humano...
Ritual • Self • 1 hour
attackritualcombat
Blink You instantly transport a single willing target to another location. They advance the chilled track one step.
Reaction • Touch • Instant
utilitynon-combat
Contingent telekinetic trigger Specify a condition to occur, and this will trigger a telekinetic movement. Typically something like 'Trigger this press...
Ritual • Touch • Permanent
ritualnon-combat
Counterspell You must know and be able to cast the spell being countered. Make a MAG check, if you fail the spell gains the Weakened ...
Reaction • Touch • Instant
utilitynon-combat
Dead men walking Requires the face of a dead human. Target body must be dead a week or more, Sloughs out internal organs and rises as a s...
Primary Action • Touch • Instant
utilitynon-combat
Flash of pain When injured for more than 3HP of damage, you can target a visible point within 30' a bolt of lightning forms from your ...
Reaction • 6 • Instant
utilitycombat
Force sword Occupies a space immediately adjacent to you- choose one square of orientation each round as a free action (which square...
Primary Action • Touch • Concentration
attackcombat
Improved Messenger Snakes Improved version of Messenger Snakes (2) means that the snakes are concealed during daylight, and although visible at ni...
Primary Action • Self • Sustain
utilitynon-combat
Lesser Spellshield Protection from spells- grants MR 9 against 9th level spells or lower.
Primary Action • Touch • Concentration
utilitynon-combat
Perceive You must have injured the target of the spell in the last 6 hours. Casting the spell allows you to see through the targe...
Primary and Move Action • Touch • Concentration
utilitynon-combat
Searing passage You inscribe a 3' diameter circle on a relatively flat surface and cast this spell. If the thickness of the underlying m...
Ritual • Touch • Instant
fireritualcombat
Unravel spell You must choose a colour for this when you load in a matrix- you can unravel any spells that you dominate the colours fo...
Primary Action • Varies • Varies
non-combat
Warding rune Stationary, written in the shadowplane. Effects can be triggered by reading, touching, or passing (same square)- specif...
Ritual • Touch • Permanent
ritualnon-combat

Level 10

Come into my parlour Creates a magical spiders web- functions like a wall or as difficult terrain if cast on the floor. The wall can be pushe...
Primary Action • 40 • Permanent
utilitycombat
Concussive strike You strike a resounding blow with an attack (takes Primary Action as normal) Target takes weapon damage (if applicable) ...
Move Action • Self • 1 round
attackfireenergycombat
Crystallize fire You reach out and touch a fire (take damage normally), then the fire turns to crystal. These crystals are used for most ...
Primary Action • Touch • Permanent
attackfirewallcombat
Dissipate spell Make a MAG check, on a success causes a 5th level spell or lower to be countered and have no effect. Spells of 6th-10th ...
Reaction • Touch • Instant
utilitynon-combat
Energy whip Creates a coiled whip of pure energy that you can strike a target as a ranged attack (whip) at +6. If you strike your ta...
Primary Action • 30 • Sustain
attackenergycombat
Fleshcreep Target uses recover with +D12HP. Heals a wound, but must make a LIF check or their skin and flesh keep growing, potentia...
Primary Action • Touch • Permanent
healingnon-combat
Frostshock You project an icy bolt that strikes a stationary target or mobile (+6H) then explodes into shrapnel and a shockwave of ...
Primary Action • 70 • Instant
utilitynon-combat
Improved invisibility This spell means light in the visible spectrums pass through you without interaction, barring your eyes. Your creepy eye...
Primary and Move Action • Self • Concentration
utilitynon-combat
Through a mirror darkly Can see into the shadow realm. Distracted when doing so.
Move Action • Self • Concentration
utilitynon-combat

Level 11

Brightburn Attack at +3, target struck burns for D6 damage (magical energy: Fire), taking additional D6 burning damage each round. ...
Move Action • Self • Sustain
attackfireenergycombat
Energy shield You are surrounded by coloured eldritch fire. Anyone who strikes you with a non-reach weapon in melee takes D6 Energy (f...
Move Action • 0 • Sustain
attackfireenergycombat
Mindsend One way Caster to target mind to mind messaging, must be touching token of target; Hair, locket, signet ring etc.
Move Action • Self • 1 round
attackcombat
One way rock Creates a window 10x10 that appears to you to view through up to 10 feet of rock functioning like one way glass. Others ...
Primary and Move Action • Self • Concentration
utilitynon-combat
Scintillating fascination You create a pattern of light that if people within 30' look at it must make a WIL check or gain the fascinated conditio...
Primary Action • 35' • Varies
non-combat
Seal door A spell of binding that prevents a door from being broken down by force or magic. You must use the key. Those that attem...
Ritual • Touch • Permanent
ritualnon-combat
Snakestrike You may only have one snakestrike active at a time, recasting the spell disenchants the prior object while enchanting an...
Primary Action • Varies • Varies
combat
Spell breaker Target one active spell to break the spell. If you are higher level, you make the MAG check to break the spell. If you a...
Primary Action • Touch • Instant
utilitynon-combat
You shall not pass! While this spell is active you cannot move. Enemies that attack you must make a LIF check or take half the damage you su...
Primary and Move Action • Self • Concentration
attackdefensecombat

Level 12

Bondshatter This destroys portion of the door barring entry: A lock, bar, chain etc- breaking it apart. Each casting affects only a ...
Primary and Move Action • Touch • Instant
utilitynon-combat
Concussive blast Those within the area of effect take D8 crushing damage and must make an SDF check or pushed back from centre of effect ...
Primary Action • 7 • Instant
attackcombat
Deathray A beam of green energy lances out from your outstretched finger, briefly illuminating the battlefield, then striking wit...
Primary Action • 120 • Instant
attackenergycombat
Disembodied hands This summons up a pair of hands (or claws) that appear as you wish. They can move up to 60' away and can manipulate obje...
Primary and Move Action • 60 • Concentration
attackenergycombat
Force bubble You summon a protective shell of force and energy. This functions as a reaction that can be used to deflect incoming spe...
Reaction • Self • Until rest
attackfireenergycombat
Pierceproof Immunity to normal Piercing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Primary Action • Self • Sustain
attackcombat
Protection from undead This creates a barrier that repels the touch of undead. Undead know that they physically can no longer reach you. Uninte...
Ritual • Self • Concentration
ritualnon-combat
Spellsphere ward Summons a static sphere barrier that prevents 4th level spells and incantations from passing through. Higher level magic...
Primary Action • 0 • Concentration
utilitynon-combat

Level 13

Arcane riposte You can make a wand based attack within 2 squares to disarm an opponent.
Reaction • Self • Instant
attackcombat
Bind familiar You can bind a familiar to a companion. The familiar must be small in size (one size smaller than the target), and the t...
Ritual • Touch • Permanent
fireritualcombat
Imbue wand Instil life. The wand when in your possession increases your maximum HP by 3. It does not increase your current HP. If y...
Ritual • Touch • Permanent
attackritualcombat
Stone portal Scratch a doorway into a slab of stone, and temporarily opens a doorway through it.
Primary and Move Action • Touch • Sustain
utilitynon-combat
Stone storm Spike and slivers of stone shoot up from out of the ground, into the air, then back down into the ground. 3x3 squares, a...
Move Action • Touch • Instant
utilitynon-combat
Tis but a scratch Immunity to normal Slashing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Primary Action • Self • Sustain
attackcombat
Viscous air Increases the viscosity of air to water, as though fighting in water, but still air- breathing is a little more laboured...
Primary Action • Self • Concentration
utilitynon-combat
Zombie By consuming the whole heart of a dead body, you can re-animate it as a zombie. This undead zervant will obey commands o...
Ritual • Self • Permanent
attackritualcombat

Level 14

Battleshatter Ram of force ranged attack roll at +6, causing 4D6 Siege Damage. Target may make an AGL check to reduce to normal damag...
Primary and Move Action • 25 • Instant
utilitycombat
Confusion WIL check or target creatures gain the confused condition.
Primary Action • 6 • Instant
utilitynon-combat
Conjure Elemental You summon up a spirit that possesses earth, air, water or fire and forms from the material nearby. This costs you 1D8HP...
Primary and Move Action • Touch • Sustain
firecombat
Flameportal Needs flame large enough to engulf caster (no damage) and transports up to 6 miles, or to an exact point if you know the...
Primary and Move Action • Touch • Instant
attackfirecombat
Fleeting shadow Transform into the shadow realm for one round. Your shadow remains behind, and moves as you do on the shadow realm.
Primary Action • 0 • 1 round
utilitynon-combat
Lightning contagion You target one creature with a lightning bolt, 2D4 Energy (Lightning) damage AGL check for half. Once it impacts, it spl...
Primary Action • 10 • Instant
attackenergycombat
Psi-shield If targeted by a psychic attack you can spend your reaction to form a personal shield around you that protects your psyc...
Reaction • Self • Instant
attackdefensecombat
Spongiform Immunity to normal Crushing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Primary Action • Self • Sustain
attackcombat
Through the eyes of the dead See through the eyes of a corpse of Medium size or larger. If cast on undead only works if they have eye remnants, not j...
Primary Action • Self • Concentration
utilitynon-combat
Wall of ice This solid wall you can make opaque or clear ice. The wall must be vertical, and must be cast on a surface that would su...
Primary and Move Action • Touch • Instant
attackenergywallcombat

Level 15

Arcane sacrifice You can do damage to yourself as per self harm, and that damage is added to the damage of another spell you cast next ro...
Primary Action • Varies • Varies
combat
Death throe You cast this spell as a ritual as a final effort in case of your death. At the time you cast Death throe, you may cast ...
Ritual • Self • Watch
ritualnon-combat
Ignaqueous Target swells and becomes turgid with water- You gain the transmuting condition similar to petrification, and take D6 En...
Primary Action • 5 • Instant
utilitycombat
Sending Send what you see through your eyes as a projection to another place. This could be you, if you are looking in a mirror....
Primary and Move Action • Self • Concentration
utilitynon-combat
Singing Silver Sword Summons a magical silver greatsword which you control with your mind. Can attack any target you wish within 30'. Attacks...
Primary Action • Self • Concentration
attackcombat
Steal voice Target makes MAG check, and if failed you gain the voice of the target. If target tries to speak, it emanates from your ...
Primary Action • Touch • Concentration
utilitynon-combat
Steel dream Steel passes through you effortlessly. Any other material does not. If the temperature differential of the steel to you ...
Primary Action • Self • Concentration
firecombat
Total Recall Psychically damages a targets mind, suppressing a specific memory. Target must WIL check to resist. Typically used to tr...
Ritual • Touch • Permanent
attackritualcombat
Vancian effect Choose one spell, incantation or vardaan of the target. They forget how to execute that effect until they have used a re...
Reaction • Touch • Instant
healingnon-combat
Ward against Magic Any Spells cast that target one of the recipients of your ward take a -1 on caster checks (MAG, WIL, LIF) and an additio...
Move Action • 10 • Sustain
utilitynon-combat

Level 16

Baleful Messenger Snakes This particularly nasty version of improved messenger snakes (9) means that your snakes attack at your base success +2 c...
Primary Action • Self • Sustain
attackcombat
Conjure spirit You summon up a spirit that possesses wood, flesh, or whatever is nearby and forms from the material nearby. This costs ...
Primary and Move Action • Touch • Sustain
utilitynon-combat
Crimson detonation When a target is reduced to 0HP or less, you can use your reaction to cast Crimson Detonation causing an additional 2D10...
Reaction • Touch • Instant
attackcombat
Crystaldoor Magically creates a door of solid crystal, smooth to the touch. Door opens by command word, evaporating, disappearing or...
Primary and Move Action • Touch • Sustain
utilitynon-combat
Explosive blast An explosion 15' radius that deforms and compresses in an enclosed space, filling 14 x 10'x10'x10' cubes- The flames and...
Primary Action • Touch • Instant
attackfireenergycombat
Forbidden Phantom Target is convinced he is under attack- gains the frightened condition, and uses reaction to attempt to deflect but inst...
Primary Action • 7 • Instant
utilitycombat
Force sphere As a reaction, you create a near impenetrable sphere of force around you. Most effects will wash over or deflect off aut...
Reaction • Self • Instant
utilitycombat
Mageshield Causes spells of 16th level or less cast at you to gain the weakened spell condition.
Primary Action • Self • Sustain
utilitynon-combat
Mind of the beast Target thinks like an animal as per their spirit totem/star sign. Duration is a round on a successful check or a month o...
Primary and Move Action • Touch • 1 round
utilitynon-combat
Summon Netherdemon Inscribe a summoning circle, and use a creatures true name to summon them. Make a MAG check with a penalty equal to the ...
Ritual • Touch • Sustain
attackritualcombat

Level 17

Elflock You tie a lock of hair to a door, typically in the form of twine, but in the case of great tombs or palaces rope of hair...
Ritual • Touch • Permanent
ritualnon-combat
Final mistake If you are asleep, unconscious on negative HP or otherwise incapacitated, and someone attacks you with a weapon, the hol...
Primary Action • Touch • Sustain
attackfireenergycombat
Petrification Target gains petrified condition. Each round may make a SDF check. If the target makes 3 successful SDF checks before be...
Primary Action • 35 • Permanent
utilitynon-combat
Phaseproof Single location up to 60' radius. Prevents any magical transportation to or from the location- if a spell is attempted, ...
Primary Action • Touch • Sustain
attackcombat
Sitebound This spell only works on items that you have created or you know their truename. You can bind the item to a local, and c...
Ritual • Touch • Permanent
attackritualcombat

Level 18

Coal ward You draw a pentagram, and call out to the dead nearby, summoning them (WIL check for undead and spirits within 60' to re...
Ritual • Touch • Instant
ritualnon-combat
Destructive bolt An powerful bolt of force and energy, cracks and causes 3D10 siege damage to a target or structure (ST damage). Throws s...
Primary Action • 7/10/15 • Varies
combat
Ice crush Ice blossoms in a square, expanding and folding filling the square in your round. The following round it expands out 1 s...
Primary and Move Action • 10 • Concentration
attackenergycombat
Magewall Must seal area. Keyed to a spell that you know. Casting that spell within line of sight dispels the wall. Clear, but col...
Ritual • Touch • Permanent
wallritualnon-combat
Purge matrix Casting shows what matrices a target has. You target a specific matrix and the owner of the targeted matrix must make a ...
Primary Action • Touch • Instant
utilitynon-combat
Ride the lightning An arc of lightning shoots out and unerringly hits your target, they take 4D4 energy (lightning damage). You can choose ...
Primary Action • Touch • Instant
utilitycombat
Spelllock Enchants one door or closable object so that only a spell cast within 5' of it will cause it to open. Any spell will do,...
Primary and Move Action • Touch • Sustain
utilitynon-combat
Telepathy Allows communication through sounds, images and thoughts. If you speak the same language you can communicate in words, b...
Primary Action • 100 • Concentration
utilitynon-combat
Translocate Friendly target swaps place with you. Target that does not wish to translocate can make a WIL check at +4 to resist. Han...
Primary Action • Touch • Instant
utilitynon-combat
Wall of force swords Anyone that attempts to cross the wall is subject to up to 3 reaction attacks- the caster makes AGL check for each. Swor...
Primary and Move Action • Touch • Concentration
attackwallcombat

Level 19

Farjump You transport from one place to another, disintegrating and reintegrating in a round. You are still vulnerable to attack...
Primary Action • Touch • 1 round
attackcombat
Moment of restoration An object that has been destroyed is reassembled, but only for as long as you concentrate. Only the parts present assemb...
Primary and Move Action • Touch • Concentration
utilitynon-combat
Sleep A magical weariness affects those targeted capable of sleep. They must make a WIL check or become slowed. The following ...
Primary Action • Touch • Instant
utilitynon-combat
Stitchwork Golem Allows you to create one Stitchwork golem. It can be given a very limited instruction set, and left as a guardian. You m...
Ritual • Touch • Permanent
ritualnon-combat
Warding Sphere You pull energy from the very sky, and direct it down towards the earth summoning a sphere of invisible energy with thre...
Primary Action • Self • Concentration
utilitycombat

Level 20

Arcane seal You drip wax from a burning candle around the edges of something to bind the seal. Anything on the other side must make ...
Ritual • Touch • Permanent
attackfireritualcombat
Baleful familiar This binds a magical creature to a target that has potentially nasty magical side effects. This could be a fey, doll, pu...
Ritual • Varies • Varies
combat
Hourglass door Creates Magical door to another realm. Door only appears under specific time conditions that you specify when you create...
Ritual • Touch • Permanent
ritualnon-combat
Magical familiar This binds a magical creature to a target that has potentially nasty magical side effects. This could be a fey, doll, pu...
Ritual • Touch • Permanent
fireritualcombat
Planar disassociation If the target is from another plane, it must make a MAG check, or be banished back to its home plane. The air around the...
Ritual • 8 • 1 round
ritualnon-combat
Shadowform You can change your body to the realm of shadow. This allows you to slide sideways to The Nether.
Primary Action • 0 • Sustain
utilitynon-combat

Level 21

Impossible tower This spell is cast on each level of a Mages tower as it is constructed, fortifying the stone making it impervious to att...
Ritual • Touch • Instant
attackritualcombat
Imprison If target fails both checks, they are imprisoned. At the time of casting the spell you determine whether the prison is a...
Primary and Move Action • 5 • Instant
utilitynon-combat
Teleportal Caster takes targets Max HP in energy damage (Cold) as they transit the portal. Target must be willing, and be adjacent ...
Primary Action • Touch • Concentration
attackteleportationcombat
Transmogrify You alter the physical aspect of one creature of up to your size or one size larger or smaller. You can change the size ...
Primary Action • Touch • Concentration
utilitynon-combat

Level 22

Advanced Death Throe You cast this spell as a ritual as a final effort in case of your death. At the time you cast Death throe, you may cast ...
Ritual • Self • Watch
ritualnon-combat
Dweomershatter Throw a glowing crystalline sphere which explodes on its target in a burst of light. The magic object struck makes a MAG...
Primary Action • 7 • Instant
attackenergycombat
Shatterspell Caster must be twice the Mlevel of the spell being cast, but need not know it. You and the target both make MAG checks, ...
Reaction • 8 • Instant
attackenergyhealingcombat
Spiritwrack Tears the spirits from the living humans, causes pain to the undead. LIF check and MAG check or die if human and immedia...
Primary and Move Action • 15 • Instant
utilitynon-combat

Level 23

Salt stasis circle Pour salt in a circle in order to summon or trap a target within. The target within is trapped, unable to affect those o...
Ritual • Touch • Permanent
ritualnon-combat
Shadowmagic Requires a source of light and a surface to make a shadow on. You move your hands to mimic a shadow puppet- target attem...
Primary and Move Action • 3 • Concentration
utilitynon-combat
Sunder This spell affects a single magical item. The Magical item makes a MAG check or cleanly breaks it into two parts, whereu...
Ritual • Touch • Permanent
ritualnon-combat

Level 24

Disintegration bolt Target gains disintegrate condition. Target takes 4D6 damage on each round and damage each round result in wounds unless...
Primary Action • 7 • Instant
utilitycombat
Eyes of the dreaming dark Your eyes turn to something beyond what mortals were meant to see. All enemies within 20 that make eye contact must make...
Primary Action • Self • Concentration
attackcombat
Spell sphere Allows you to store a spell that does not have range self (personal/0) of up to half your level in a crystal sphere the ...
Ritual • Touch • Permanent
defenseritualcombat
Wall of lightning You create a wall of lightning between two points, up to 10' high. Anyone touching the wall gets zapped for 2D4 energy (...
Primary Action • Touch • Sustain
attackenergywallcombat

Level 25

Into the unknown Target attempts MAG and SDF checks- if either fail they are sucked into a rift to another dimension/place (GMs choice). ...
Primary and Move Action • 7 • 1 round
utilitynon-combat
Sever attunement Target item becomes de-attuned to its last attuner.
Primary Action • 5 • Varies
non-combat
Shadow door Create a gateway to the realm of shadow using your own shadow. You leap through and can maintain the door for as long as...
Primary Action • 0 • Sustain
utilitynon-combat
Shred matrix Casting shows what matrices a target has. You target a specific matrix and the spells within discharge, emptying the mat...
Primary Action • Touch • Instant
utilitynon-combat
Unique spellock As Spell Lock (M18), but keyed to a specific spell only, and usually a rare or unique spell.
Primary Action • Touch • Instant
utilitynon-combat

Level 26

Emergent Teleportal Automatic mishap, and MAG check or arrive at a place of enhanced magic otherwise just a place of interest. Otherwise as ...
Reaction • Touch • Instant
teleportationnon-combat
Kinetic door You enchant a series of objects that hold together (such as stones) until a pattern is drawn password uttered or object ...
Ritual • Touch • Permanent
ritualnon-combat
Mazes and Monsters Maze spell that traps a target in a distorted version of your own reality. They disappear.
Primary and Move Action • Touch • Instant
utilitynon-combat
Power for my life! You must have spells in all of your matrices. When dropped to 0HP or lower the spells from all your matrices burn out in...
Ritual • Self • Permanent
ritualnon-combat
Tarform You fall to the ground and convert your body to tar (takes 1 round); you can gather yourself and heal HP equal to half r...
Primary Action • Varies • Varies
non-combat

Level 27

Conjoining This powerful magic allows you to put two things together and fuse them into one. If it is a magical item that has been ...
Ritual • Touch • Permanent
ritualnon-combat
Emergent teleportal force bolt You choose a visible target within 1 mile, and cast this spell- a portal briefly opens in front of you and the target, t...
Primary Action • Touch • Instant
utilitynon-combat
Slugface Target has large carnivorous leeches appear attached to their eyes and inside of their mouth. Target immediately starts ...
Reaction • 6 • Instant
utilitycombat

Level 28

Arcane overload You must have spells in all your matrices. When dropped to 0HP or lower, you release your spell energy in a blast, which...
Ritual • Self • Permanent
attackenergyritualcombat
Putrefying sphere This black sphere has uncertain edges as though its own darkness is pressing out at the edges- tentacles and tendrils ca...
Primary Action • 50 • Concentration
attackcombat

Level 29

Coal abjure Requires two pieces of coal. heat a coal to red, and drop on the eyes of a corpse to raise them from the dead. They come...
Ritual • Touch • Instant
ritualnon-combat
Door home Links two doors together permanently. Opening one automatically opens the other, and functions both ways. If you recast ...
Ritual • Varies • Varies
non-combat
Field of protection This magical field can protect a castle or even a city. The larger the radius, the weaker the protection. It functions a...
Primary Action • Varies • Varies
non-combat

Level 30

Arcane gate You create a doorway between two places that lasts only a single full round. Concentration is possible to maintain, but ...
Ritual • Touch • Concentration
ritualnon-combat
Cut from the source You can cut a target from it's last attuned place of power or magical source
Primary Action • 5 • Instant
utilitynon-combat
Runic Circle Single touched point and trigger condition to that point. If cast again prior portal becomes non active. If a life is s...
Ritual • Touch • Permanent
ritualnon-combat

Level 31

Crystal stasis Target becomes encased in a thin veneer, typically crystal but it could be rock or even another substance like ice. The ...
Primary Action • Touch • Permanent
attackfirecombat
Moonbolt Fires a silver glowing crescent +6H, AP20, cuts through most materials, 3D10 S damage, wounding.
Primary Action • Touch • Instant
attackfirecombat

Level 32

Explode matrix Casting shows what matrices a target has. You target a specific matrix and the target matrix catastrophically fails, and...
Primary Action • Touch • Instant
attackfireenergycombat
Lightning whip You can choose to target the ground: A blast of energy whips out from your hand, scorching along the ground, ripping and...
Primary Action • Touch • Sustain
attackenergycombat

Level 33

Destablize Matrices This powerful spell causes feedback in all Matrices within 50' of the caster. Spells within matrices are no longer are c...
Primary and Move Action • Touch • Concentration
utilitynon-combat
Earths love Two large protrusions of earth or stone violently from two points nearby, hitting in an apex above your head, leaving a ...
Primary Action • Varies • Varies
combat
Enchant ritual Requires place of power, tools of power, stellar conjunction, Magical components and way to assemble them.
Ritual • Touch • Permanent
attackfireenergyritualcombat

Level 34

Heart of the tower Fortifies an existing tower that can only be destroyed by burning its heart- this magic spell that makes stone imperviou...
Ritual • Touch • Permanent
attackfireritualcombat
Soul portal You can teleport all those within one circle to another that you are aware of and have attuned to. This uses the life fo...
Ritual • Touch • 1 round
teleportationritualnon-combat

Level 35

Keystone Allows one to attune to an item like a piece of stone, then cut the stone in half. You are partially attuned to each pie...
Ritual • Touch • Permanent
attackritualcombat
Particle Beam Phalanx Nominate a heading, elevation and short (100'), medium (1000') or long detonation. (10000')
Primary and Move Action • Varies • Varies
combat
Time is an unkind mistress Ages Target 5 years. Ages you 1 year. Targets fatigue condition worsens one step automatically.
Primary and Move Action • 5 • Permanent
attackfireenergycombat

Level 36

Magecastle Allows castle to shift no more than once a day. You can determine the land type of where you arrive (Arctic, desert, pla...
Ritual • Touch • Permanent
ritualnon-combat
Meteor Strike You summon a stone from the heavens, which rockets down and destroys your foes. Casting meteor strike exhausts you 3 fat...
Ritual • 4 • Instant
ritualnon-combat
Summon the swimming god This ritual is incredibly taxing. You take 1D3 life damage each round and are compelled to complete the ritual even if i...
Ritual • Self • Instant
attackfireenergyritualcombat
Word of ghostly shadows All within range can make an AGL check to drop prone which might check them. Being prone counts as slight cover to this ...
Primary Action • Touch • Instant
utilitycombat
You are not the one This null sphere imports the properties of a perpendicular space where magic no longer works. You cannot cast spells. Th...
Ritual • Self • Permanent
ritualnon-combat

Level 40

Seeds from a bitter fruit You perform a long ritual where you curse all living things within a particular radius. If you continue the ritual for l...
Ritual • Self • Instant
energyritualcombat