Mage Spells
Spells are magical effects that mages learn and cast using spell matrices. Choose spells each level from those available at your mage level.
Level 1
Arcane Tattoo: (Type)
Each of these spells is singular, creating a specific arcane mark. Typically this is a particular school of magic, or ho...
Asleep on your feet
Targets of 2nd level or lower go to sleep on their feet- No check. They continue to hold what they are carrying. 3rd Lev...
Bitterfly shield
Spell summons 1 bitterfly per 5 levels, which absorb 1HP of damage each. These large fluttering creatures may be dragont...
Bookspeak
Reads the text aloud in its spoken language. Note that this does not mean that you can understand the language, but does...
Bracing
This spell prevents a door from being opened. Characters that are 3rd level and higher can attempt to open the door once...
Crystal bolt
Throw sand, stone, earth or other particulates out, they coalesce and rise into crystalline bolts which shoot forth at o...
Dampen
Fires within 5' of you reduce by 2DS per round until extinguished. Note that the burning condition increases by 1DS per ...
Dead sleep
Target sleeps as though dead for the duration. Healers consider target to be mostly dead. Others treat you as though dea...
Enkindle
Summons a warm fire and coals coalescing carbon from the surrounding rock, soil or any non-magical item that has signifi...
Enthrall
You become the centre of attention. All creatures the 3 by 3 area must make a WIL check, or stand and do nothing. If any...
Eternal sleep
Silver abjuration, requires silver nails or coins in the eyes of the dead. Allows them peaceful rest in the afterlife, d...
Ethereal Armour
Creates force armour around you which provides AR1 vs Slashing, Piercing, Crushing, Energy and Spectral attacks.
Exit stage right
Your legs gain a massive surge of energy- You take (3)-D3 Life damage, and can move an additional 25' this turn on top o...
Feather fall
You or an ally of your choice fall gently to the ground at 12 squares per round.
Flame message
Burns a desired rune or message into an object or Target. Target takes 1hp fire damage.
Floating disk
Summons a 3' diameter 1" wide disk that floats along tethered to the caster at a maximum of 10 squares per round. If you...
Force bolt
A blast of force crushes into your target (Roll success at +6 to hit), causing D6+1 C damage. Can be used to trigger tra...
Grease
Renders the target surface slippery. Targets moving into the square must make a AGL check or fall over prone. If they sp...
Halo
Creatures that require magical weapons to be hit cannot attack you in melee you until you cast another spell that target...
Heat Glyph
You inscribe this glyph in mid-air. The first living creature that touches it warms up by 1 degree C. Only one of these ...
Impressive display
Energy crackles and passes between your outstretched hands. This can provoke a morale check. This could take the form of...
Mage flame
A globe of light appears in your hand (or spectral torch, etc). The light illuminates within 6 squares of you. At M9 a w...
Minor glamer
Stage performers magic Visual magic only- no smell or sound, object glows faintly, minor alteration of peripheral items-...
Not the adventurers you are looking for…
Target accepts suggestion as fact up until their next watch on a failed WIL check. Target must be able to hear you and u...
Open
This spell detects the opening mechanism of one object, and manipulates it, raising latches, pressing buttons or sliding...
Reveal magic
A magical golden light shines from all magical items, spells and magical effects within 60'. It does not reveal undead o...
Torchwing
This spell ignites a torch if unlit. The flames lick and leap and grow wings and fly for a round at movement 6, illumina...
Unerring slash
A living target within range suffers a slashing injury that does D4 S damage.
Unfasten
You can target one thing that is fastened and the spell will undo it. This could be a belly button, a rope, or a sword p...
Ventriloquism
You may summon ghostly sounds, up to shouts. You can construct sentences, but not mimic a particular person.
Whisper
You cup one hand and whisper into it, pointing with the other hand at a target within 100'. The target hears you clearly...
Level 2
Aura Armour
Gives you AR:1 against all magical spells. If you roll a critical success on a saving check against a spell, you avoid ...
Chameleon
When stationary for more than a single round, your skin and clothes take on the aspect of your surroundings. You become ...
Charged bolt
A blast of electrical energy streaks out and hits the target, roll success at +6 to hit causing D4+1 damage (energy). If...
Conceal face
You choose what effect conceals your face eg always in shadow, covered by butterflies, hidden behind a helmet or mask of...
Dissipate
Reduces damage of target effect by D3.
Force ward
You summon a shield of force and arcane energy to deflect attacks. You gain 1 free deflect attempt per round.
Last gasp
When taking HP Damage target can collapse (fall prone) and magic cloaks the target with an illusion to make the wound ap...
Magic shield
Nominate 1 target on your turn as a free action, you gain AR +1/all against that target, but taking damage costs a round...
Merciful shadows
Creates a shadow that cloaks an individual, protecting it from harsh sunlight, or allowing it to hide better. Only one o...
Messenger Snakes
You summon up to your levels worth of spectral snakes. You whisper a message (up to level x rounds long) which the snake...
Movable cover
You conjure up a large 4'x4' force shield that you can move 5' or reface 1 square as a 10' move action. It provides good...
Rope trick
You can tie or untie a rope, twine or similar. You can also levitate the rope up to 60'. This takes but a single round.
Self-seasoning
Peppermint- any insects find you repugnant and will not approach unless forced. You attract intelligent creatures.
Spectral bolt
A spectral force strikes out towards your target, roll success at +6 to hit causing D4+1 damage (spectral)
Starstrike
Three bolts of glowing energy rush forth from your outstretched hand at a nominated target. Make 3 attack rolls, each do...
Level 3
Darklight stars
This coats all walls within range with faint light, like glowworms, or the night sky- enough for you to be able to navig...
False vision
You can show a false vision in a clear or mirrored surface (mirror, water, ice, crystal ball). Anyone viewing the surfac...
Flame breath
Targets make AGL check or take 2D4 energy (fire) damage. MAG check or caster takes 1 energy (fire) damage
Flame burst
Targets must make an AGL check or take 2D4 energy (fire) damage. Caster makes MAG check or takes 5-D4 energy (fire) dama...
Glove of force
Manipulate as if with your own hand. The glove can only carry a maximum of 5lbs, otherwise it collapses and is pinned un...
Hair Trigger
Place a hair on a surface which sticks in place when you cast this spell, if the hair is broken it triggers an audible a...
Lance of energy
Make one attack at +4 against a target within range. Energy strikes the target and does 3D6 energy damage. Costs one Hea...
Locate Key
The light you carry focuses in a direction where a particular key for a particular lock is located. You can sense when i...
Mageforge
After sustaining for an hour, you shape earth and stone to a forge and anvil, and even a hammer and tongs of stone reinf...
Mirror self
You create an illusion of yourself in a square directly beside you. The illusion is a mirror of you, reverse, but mimics...
Nowhere to hide
You can shoot a target in cover as long as you have line of sight to the square next to them (above, beside). A blast of...
Translocation
Allows caster to cease existing in one point in space, and begin existing in another. This spell sometimes takes you to ...
Veil of eyes
You become completely invisible, light passes through you without disturbing- you also are completely blind. See the bli...
Water walking
Liquids have much greater surface tension, acting as a solid when you touch them, allowing you to walk on them as though...
Level 4
Break lock
Requires a piece of unbroken whole pottery. You touch the pottery adjacent to the lock, then cast the spell, smashing th...
Chill Target
Target must make a MAG check or gain the chilled condition. If hit again by this spell, target progresses to the next st...
Defensive orb
When a creature you determine is hostile comes within 5' of you, the orb automatically discharges in a blast of energy. ...
Energy bolt
2D4+2 energy damage. +2 to hit, ranged attack.
Energy lasso
A charged circle of energy constricts around the target. Target takes 2D6 energy damage, and must make a SDF check. If f...
Ever drinking
Targets grow gills in their necks allowing them to breath underwater if they close their mouths and breath through their...
Functions as force ward
Whereabouts (6) Precog
Great leap
Can jump vertically triple your height or horizontally twelve times your height with a run up, or quintuple your height ...
Icy burst
Target area frosts over with black ice. AGL check if charge/hustle or sprint through this area or fall prone, otherwise ...
Magic lock
Creates a green, transparent lock and bolt with keyhole mechanism on the target. The caster has a green key of force whi...
Permanent mage flame
You must already have mage flame in your spell list. Each time you cast the spell it remains in place until you dismiss ...
Pyrotics
Ignite one target or object within 100'. It gains the burning condition.
Silver Clew
Creates a glowing ball of silver twine that unravels and trails behind you at floor level, glowing softly in the dark sh...
Siphon magic
Kiss required, target must make a MAG check or lose lowest level spell effect active on them. This can under some circum...
Wind wall
This spell creates a wall of air that prevents crow sized birds and smaller from passing, along with arrows. 5' square p...
Level 5
7th unbind
Unsticks two objects stuck together with rust, glue or other mundane effects.
Arcane deflect
As a reaction you spend your next primary action to deflect a single incoming attack.
Aura sight
Can see what's magical, and what can be attuned- attuned items either show as wispy aura tendrils if not attuned, or a d...
Control Cold
Primry Action and Move action. Provokes. Touch. Freeze snow, shatter ice, drop icicles, freeze water, see imprints in sn...
Dimensional step
Take one step and reappear anywhere you nominate within 5 squares. Costs 1 HP to take the step.
Eldritch mines
Glowing energy balls that float in place, tethered to the ground and seek to discharge if anyone enters their 5' square....
Flame Flash (Burst of fire energy)
A circle of fire bursts out in an expanding halo from the initial point, burning with magical embers. 1R radius from poi...
Inocculous
This only works on one object or creature causing an enchantment for others to overlook it and not consider it as intere...
Launch projectile
You can pick up a dagger, dart, shuriken, arrow, bolt or handaxe and launch it at high speed from your hand at a target....
Lightning bolt
A Stream of energy blasts from your hands, and through several squares in front of you.
Mirrortell
A mirror or highly reflective surface shows the last movement prior to you or your nominated allies being reflected. Can...
Mucilaginous Sphere
You conjure and hurl a sphere of sticky goo to a target within 15' make a success roll at +6. Target head (AGL check or ...
Sensor
Place a sensor at your height relative to the ground within 300'. You need not see the target point but it is prevented ...
Unstealable item
Item has a telekinetic tether. Reveal magic shows an invisible spectral silver cord. A magic weapon can sever the lanyar...
Web of fire
Summons a web of fire with level 5'x5' planes, and must be anchored on at least two sides. The web is not opaque. If att...
Level 6
Bind Wand
This allows you to craft a wand that does d4 C damage with a range of 40/80/120. You require at least 2 watches to make ...
Book Curse
When a book is perused, magical runes appear in the air warning the reader that dire consequences will occur if they con...
Energy resistance
Energy resist 5 on target, lasts until after a rest. You may have 1/3/5 of these active at any one time.
Luggage
Target a single container up to 1/2/3m2 it grows legs and follows you.
Mana Shield
Crumbles one gemstone in possession to dust (Awry chance increases by +3 without gemstone).
Now you see me
When you hit the ground, you disappear leaving behind some item (usually substantial like a robe or cloak) The player ch...
Only I shall learn
The pages turn one by one, tear out and circle you in the air once, then are consumed in energy. The knowledge of the bo...
Shrouding mists
Mists slowly rise up from around your feet, and over the course of your next round hide everything within 5/7/10 squares...
Spectral dragon
A serpentine dragon lunges from your outstretched arm across the battlefield and strikes your opponent unerringly.
Starburst
Bolt of energy that 5 feet out from target starbursts into 4 or more energy bolts which arc around the target and strike...
Wall of glass
You summon up a wall of glass- it can be colourless, or coloured or multi-coloured. It must be braced on at least one si...
Level 7
7th Bind
Sticks two objects together as though with glue. Does not affect creatures or plants, but can be two manacles for instan...
Begone!
Target must make AGL check, or be thrown backwards violently. If thrown back, must make SDF check or fall prone. Target ...
Energy Web
A twisting net of electrical energy covers your opponent. They make a MAG check or the Energy Web sticks to them: They a...
Featherstep
You can walk across surfaces barely touching them, as though only weighing a fraction of your total mass. Many enormous ...
Flameport
Burst into flame at one location, reappear in another within line of sight, maximum distance 100'. You may appear in mid...
Forked lightning
Two arcs of lightning shoot out from your outstretched hand, must target separate creatures. AGL check for half. Range 7...
Major Glamour
Major alteration of periphery- floats a few centimetres from the ground, cloak billows and crackles with lightning, powe...
Seeking flame of cartography
This summons a fluttering flame that flies off down a path or passageway selecting its route at random but will always s...
Shaping
Change own form. Must maintain same mass. Cannot mimic a specific person, but can appear as a difference race or species...
Shimmering ward
Summons a stationary permanent blurry, but not opaque wall of force blocks a passage and prevents reading of any writing...
Spellsword
You scrawl arcane runes in the air in a perfect line, and they become an enchanted blade attached to your hand that simp...
Unnatural Vigor
Gain +d6 temporary hp. Damage taken comes from this first. Increase the chance for this spell to go awry by 1.
Wall of force
This shimmering mostly invisible wall actually occupies entire 5'x5' cubes equal to your level. They cost 2 squares to m...
Level 8
Animal messenger
Whisper a message to a nearby small animal, and name the person you wish it to communicate with a mental heading (nomina...
Arcane key
Attunes an item to a lock. Typically the item is touched to the lock, and it unlocks. At the time of casting you can cho...
Bridge of light
This spell creates a 5' wide and 10' long bridge of light. It must be firmly anchored at either end, but otherwise funct...
Dust devil ward
Sends a small air elemental back along your tracks- swirls up dust and leaves obscuring basic tracks. The dust devil can...
Energy blast
A bolt of energy blasts out and strikes a single target. They must make a SDF check or fall prone. They take 2D10 energy...
Force Swarm
A swarm of birds, butterflies or any type of flying creature or object appears in the squares adjacent to you glowing wi...
Frost bolt
A bolt of cold energy blasts out and strikes a single target. They must make a CON check or be impaired from the cold. T...
Improved Aura Armour
Grants AR:2 against all magic spells, and MR2: If you make a critical check (range increases by 1, so crit on number req...
Phase door
You phase yourself out of existence, and into it again to a single point you can see, or have been to within 50', nomina...
Protection against magic
Any Spells that require target to make MAG check to cast take a -1/-2/-3 to cast (8th/15th/22nd)
Speak friend and enter
A magical sealing spell with a specific key phrase. Typically this magically seals a doorway that is blocked by a physic...
Surface reveal
A sphere of multi-coloured light (your choice of colour, different hues and brightness) expands out like a huge bubble f...
Uncanny laughter
You laugh with an unearthly power behind it. All those within 30' must make a WIL check or be distracted.
Wall of fire
Flat wall, no bends or turns. Surface must be capable of supporting the caster standing upright without possibility of c...
Level 9
Adaptation
Changes your form, appearance. You can grow gills, fangs, claws, spines or just change your appearance to another humano...
Blink
You instantly transport a single willing target to another location. They advance the chilled track one step.
Contingent telekinetic trigger
Specify a condition to occur, and this will trigger a telekinetic movement. Typically something like 'Trigger this press...
Counterspell
You must know and be able to cast the spell being countered. Make a MAG check, if you fail the spell gains the Weakened ...
Dead men walking
Requires the face of a dead human. Target body must be dead a week or more, Sloughs out internal organs and rises as a s...
Flash of pain
When injured for more than 3HP of damage, you can target a visible point within 30' a bolt of lightning forms from your ...
Force sword
Occupies a space immediately adjacent to you- choose one square of orientation each round as a free action (which square...
Improved Messenger Snakes
Improved version of Messenger Snakes (2) means that the snakes are concealed during daylight, and although visible at ni...
Lesser Spellshield
Protection from spells- grants MR 9 against 9th level spells or lower.
Perceive
You must have injured the target of the spell in the last 6 hours. Casting the spell allows you to see through the targe...
Searing passage
You inscribe a 3' diameter circle on a relatively flat surface and cast this spell. If the thickness of the underlying m...
Unravel spell
You must choose a colour for this when you load in a matrix- you can unravel any spells that you dominate the colours fo...
Warding rune
Stationary, written in the shadowplane. Effects can be triggered by reading, touching, or passing (same square)- specif...
Level 10
Come into my parlour
Creates a magical spiders web- functions like a wall or as difficult terrain if cast on the floor. The wall can be pushe...
Concussive strike
You strike a resounding blow with an attack (takes Primary Action as normal) Target takes weapon damage (if applicable) ...
Crystallize fire
You reach out and touch a fire (take damage normally), then the fire turns to crystal. These crystals are used for most ...
Dissipate spell
Make a MAG check, on a success causes a 5th level spell or lower to be countered and have no effect. Spells of 6th-10th ...
Energy whip
Creates a coiled whip of pure energy that you can strike a target as a ranged attack (whip) at +6. If you strike your ta...
Fleshcreep
Target uses recover with +D12HP. Heals a wound, but must make a LIF check or their skin and flesh keep growing, potentia...
Frostshock
You project an icy bolt that strikes a stationary target or mobile (+6H) then explodes into shrapnel and a shockwave of ...
Improved invisibility
This spell means light in the visible spectrums pass through you without interaction, barring your eyes. Your creepy eye...
Through a mirror darkly
Can see into the shadow realm. Distracted when doing so.
Level 11
Brightburn
Attack at +3, target struck burns for D6 damage (magical energy: Fire), taking additional D6 burning damage each round. ...
Energy shield
You are surrounded by coloured eldritch fire. Anyone who strikes you with a non-reach weapon in melee takes D6 Energy (f...
Mindsend
One way Caster to target mind to mind messaging, must be touching token of target; Hair, locket, signet ring etc.
One way rock
Creates a window 10x10 that appears to you to view through up to 10 feet of rock functioning like one way glass. Others ...
Scintillating fascination
You create a pattern of light that if people within 30' look at it must make a WIL check or gain the fascinated conditio...
Seal door
A spell of binding that prevents a door from being broken down by force or magic. You must use the key. Those that attem...
Snakestrike
You may only have one snakestrike active at a time, recasting the spell disenchants the prior object while enchanting an...
Spell breaker
Target one active spell to break the spell. If you are higher level, you make the MAG check to break the spell. If you a...
You shall not pass!
While this spell is active you cannot move. Enemies that attack you must make a LIF check or take half the damage you su...
Level 12
Bondshatter
This destroys portion of the door barring entry: A lock, bar, chain etc- breaking it apart. Each casting affects only a ...
Concussive blast
Those within the area of effect take D8 crushing damage and must make an SDF check or pushed back from centre of effect ...
Deathray
A beam of green energy lances out from your outstretched finger, briefly illuminating the battlefield, then striking wit...
Disembodied hands
This summons up a pair of hands (or claws) that appear as you wish. They can move up to 60' away and can manipulate obje...
Force bubble
You summon a protective shell of force and energy. This functions as a reaction that can be used to deflect incoming spe...
Pierceproof
Immunity to normal Piercing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Protection from undead
This creates a barrier that repels the touch of undead. Undead know that they physically can no longer reach you. Uninte...
Spellsphere ward
Summons a static sphere barrier that prevents 4th level spells and incantations from passing through. Higher level magic...
Level 13
Arcane riposte
You can make a wand based attack within 2 squares to disarm an opponent.
Bind familiar
You can bind a familiar to a companion. The familiar must be small in size (one size smaller than the target), and the t...
Imbue wand
Instil life. The wand when in your possession increases your maximum HP by 3. It does not increase your current HP. If y...
Stone portal
Scratch a doorway into a slab of stone, and temporarily opens a doorway through it.
Stone storm
Spike and slivers of stone shoot up from out of the ground, into the air, then back down into the ground. 3x3 squares, a...
Tis but a scratch
Immunity to normal Slashing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Viscous air
Increases the viscosity of air to water, as though fighting in water, but still air- breathing is a little more laboured...
Zombie
By consuming the whole heart of a dead body, you can re-animate it as a zombie. This undead zervant will obey commands o...
Level 14
Battleshatter
Ram of force ranged attack roll at +6, causing 4D6 Siege Damage. Target may make an AGL check to reduce to normal damag...
Confusion
WIL check or target creatures gain the confused condition.
Conjure Elemental
You summon up a spirit that possesses earth, air, water or fire and forms from the material nearby. This costs you 1D8HP...
Flameportal
Needs flame large enough to engulf caster (no damage) and transports up to 6 miles, or to an exact point if you know the...
Fleeting shadow
Transform into the shadow realm for one round. Your shadow remains behind, and moves as you do on the shadow realm.
Lightning contagion
You target one creature with a lightning bolt, 2D4 Energy (Lightning) damage AGL check for half. Once it impacts, it spl...
Psi-shield
If targeted by a psychic attack you can spend your reaction to form a personal shield around you that protects your psyc...
Spongiform
Immunity to normal Crushing weapons. Applies to weapons only and one size larger or smaller than the caster. At 19th lev...
Through the eyes of the dead
See through the eyes of a corpse of Medium size or larger. If cast on undead only works if they have eye remnants, not j...
Wall of ice
This solid wall you can make opaque or clear ice. The wall must be vertical, and must be cast on a surface that would su...
Level 15
Arcane sacrifice
You can do damage to yourself as per self harm, and that damage is added to the damage of another spell you cast next ro...
Death throe
You cast this spell as a ritual as a final effort in case of your death. At the time you cast Death throe, you may cast ...
Ignaqueous
Target swells and becomes turgid with water- You gain the transmuting condition similar to petrification, and take D6 En...
Sending
Send what you see through your eyes as a projection to another place. This could be you, if you are looking in a mirror....
Singing Silver Sword
Summons a magical silver greatsword which you control with your mind. Can attack any target you wish within 30'. Attacks...
Steal voice
Target makes MAG check, and if failed you gain the voice of the target. If target tries to speak, it emanates from your ...
Steel dream
Steel passes through you effortlessly. Any other material does not. If the temperature differential of the steel to you ...
Total Recall
Psychically damages a targets mind, suppressing a specific memory. Target must WIL check to resist. Typically used to tr...
Vancian effect
Choose one spell, incantation or vardaan of the target. They forget how to execute that effect until they have used a re...
Ward against Magic
Any Spells cast that target one of the recipients of your ward take a -1 on caster checks (MAG, WIL, LIF) and an additio...
Level 16
Baleful Messenger Snakes
This particularly nasty version of improved messenger snakes (9) means that your snakes attack at your base success +2 c...
Conjure spirit
You summon up a spirit that possesses wood, flesh, or whatever is nearby and forms from the material nearby. This costs ...
Crimson detonation
When a target is reduced to 0HP or less, you can use your reaction to cast Crimson Detonation causing an additional 2D10...
Crystaldoor
Magically creates a door of solid crystal, smooth to the touch. Door opens by command word, evaporating, disappearing or...
Explosive blast
An explosion 15' radius that deforms and compresses in an enclosed space, filling 14 x 10'x10'x10' cubes- The flames and...
Forbidden Phantom
Target is convinced he is under attack- gains the frightened condition, and uses reaction to attempt to deflect but inst...
Force sphere
As a reaction, you create a near impenetrable sphere of force around you. Most effects will wash over or deflect off aut...
Mageshield
Causes spells of 16th level or less cast at you to gain the weakened spell condition.
Mind of the beast
Target thinks like an animal as per their spirit totem/star sign. Duration is a round on a successful check or a month o...
Summon Netherdemon
Inscribe a summoning circle, and use a creatures true name to summon them. Make a MAG check with a penalty equal to the ...
Level 17
Elflock
You tie a lock of hair to a door, typically in the form of twine, but in the case of great tombs or palaces rope of hair...
Final mistake
If you are asleep, unconscious on negative HP or otherwise incapacitated, and someone attacks you with a weapon, the hol...
Petrification
Target gains petrified condition. Each round may make a SDF check. If the target makes 3 successful SDF checks before be...
Phaseproof
Single location up to 60' radius. Prevents any magical transportation to or from the location- if a spell is attempted, ...
Sitebound
This spell only works on items that you have created or you know their truename. You can bind the item to a local, and c...
Level 18
Coal ward
You draw a pentagram, and call out to the dead nearby, summoning them (WIL check for undead and spirits within 60' to re...
Destructive bolt
An powerful bolt of force and energy, cracks and causes 3D10 siege damage to a target or structure (ST damage). Throws s...
Ice crush
Ice blossoms in a square, expanding and folding filling the square in your round. The following round it expands out 1 s...
Magewall
Must seal area. Keyed to a spell that you know. Casting that spell within line of sight dispels the wall. Clear, but col...
Purge matrix
Casting shows what matrices a target has. You target a specific matrix and the owner of the targeted matrix must make a ...
Ride the lightning
An arc of lightning shoots out and unerringly hits your target, they take 4D4 energy (lightning damage). You can choose ...
Spelllock
Enchants one door or closable object so that only a spell cast within 5' of it will cause it to open. Any spell will do,...
Telepathy
Allows communication through sounds, images and thoughts. If you speak the same language you can communicate in words, b...
Translocate
Friendly target swaps place with you. Target that does not wish to translocate can make a WIL check at +4 to resist. Han...
Wall of force swords
Anyone that attempts to cross the wall is subject to up to 3 reaction attacks- the caster makes AGL check for each. Swor...
Level 19
Farjump
You transport from one place to another, disintegrating and reintegrating in a round. You are still vulnerable to attack...
Moment of restoration
An object that has been destroyed is reassembled, but only for as long as you concentrate. Only the parts present assemb...
Sleep
A magical weariness affects those targeted capable of sleep. They must make a WIL check or become slowed. The following ...
Stitchwork Golem
Allows you to create one Stitchwork golem. It can be given a very limited instruction set, and left as a guardian. You m...
Warding Sphere
You pull energy from the very sky, and direct it down towards the earth summoning a sphere of invisible energy with thre...
Level 20
Arcane seal
You drip wax from a burning candle around the edges of something to bind the seal. Anything on the other side must make ...
Baleful familiar
This binds a magical creature to a target that has potentially nasty magical side effects. This could be a fey, doll, pu...
Hourglass door
Creates Magical door to another realm. Door only appears under specific time conditions that you specify when you create...
Magical familiar
This binds a magical creature to a target that has potentially nasty magical side effects. This could be a fey, doll, pu...
Planar disassociation
If the target is from another plane, it must make a MAG check, or be banished back to its home plane. The air around the...
Shadowform
You can change your body to the realm of shadow. This allows you to slide sideways to The Nether.
Level 21
Impossible tower
This spell is cast on each level of a Mages tower as it is constructed, fortifying the stone making it impervious to att...
Imprison
If target fails both checks, they are imprisoned. At the time of casting the spell you determine whether the prison is a...
Teleportal
Caster takes targets Max HP in energy damage (Cold) as they transit the portal. Target must be willing, and be adjacent ...
Transmogrify
You alter the physical aspect of one creature of up to your size or one size larger or smaller. You can change the size ...
Level 22
Advanced Death Throe
You cast this spell as a ritual as a final effort in case of your death. At the time you cast Death throe, you may cast ...
Dweomershatter
Throw a glowing crystalline sphere which explodes on its target in a burst of light. The magic object struck makes a MAG...
Shatterspell
Caster must be twice the Mlevel of the spell being cast, but need not know it. You and the target both make MAG checks, ...
Spiritwrack
Tears the spirits from the living humans, causes pain to the undead. LIF check and MAG check or die if human and immedia...
Level 23
Salt stasis circle
Pour salt in a circle in order to summon or trap a target within. The target within is trapped, unable to affect those o...
Shadowmagic
Requires a source of light and a surface to make a shadow on. You move your hands to mimic a shadow puppet- target attem...
Sunder
This spell affects a single magical item. The Magical item makes a MAG check or cleanly breaks it into two parts, whereu...
Level 24
Disintegration bolt
Target gains disintegrate condition. Target takes 4D6 damage on each round and damage each round result in wounds unless...
Eyes of the dreaming dark
Your eyes turn to something beyond what mortals were meant to see. All enemies within 20 that make eye contact must make...
Spell sphere
Allows you to store a spell that does not have range self (personal/0) of up to half your level in a crystal sphere the ...
Wall of lightning
You create a wall of lightning between two points, up to 10' high. Anyone touching the wall gets zapped for 2D4 energy (...
Level 25
Into the unknown
Target attempts MAG and SDF checks- if either fail they are sucked into a rift to another dimension/place (GMs choice). ...
Sever attunement
Target item becomes de-attuned to its last attuner.
Shadow door
Create a gateway to the realm of shadow using your own shadow. You leap through and can maintain the door for as long as...
Shred matrix
Casting shows what matrices a target has. You target a specific matrix and the spells within discharge, emptying the mat...
Unique spellock
As Spell Lock (M18), but keyed to a specific spell only, and usually a rare or unique spell.
Level 26
Emergent Teleportal
Automatic mishap, and MAG check or arrive at a place of enhanced magic otherwise just a place of interest. Otherwise as ...
Kinetic door
You enchant a series of objects that hold together (such as stones) until a pattern is drawn password uttered or object ...
Mazes and Monsters
Maze spell that traps a target in a distorted version of your own reality. They disappear.
Power for my life!
You must have spells in all of your matrices. When dropped to 0HP or lower the spells from all your matrices burn out in...
Tarform
You fall to the ground and convert your body to tar (takes 1 round); you can gather yourself and heal HP equal to half r...
Level 27
Conjoining
This powerful magic allows you to put two things together and fuse them into one. If it is a magical item that has been ...
Emergent teleportal force bolt
You choose a visible target within 1 mile, and cast this spell- a portal briefly opens in front of you and the target, t...
Slugface
Target has large carnivorous leeches appear attached to their eyes and inside of their mouth. Target immediately starts ...
Level 28
Arcane overload
You must have spells in all your matrices. When dropped to 0HP or lower, you release your spell energy in a blast, which...
Putrefying sphere
This black sphere has uncertain edges as though its own darkness is pressing out at the edges- tentacles and tendrils ca...
Level 29
Coal abjure
Requires two pieces of coal. heat a coal to red, and drop on the eyes of a corpse to raise them from the dead. They come...
Door home
Links two doors together permanently. Opening one automatically opens the other, and functions both ways. If you recast ...
Field of protection
This magical field can protect a castle or even a city. The larger the radius, the weaker the protection. It functions a...
Level 30
Arcane gate
You create a doorway between two places that lasts only a single full round. Concentration is possible to maintain, but ...
Cut from the source
You can cut a target from it's last attuned place of power or magical source
Runic Circle
Single touched point and trigger condition to that point. If cast again prior portal becomes non active. If a life is s...
Level 31
Crystal stasis
Target becomes encased in a thin veneer, typically crystal but it could be rock or even another substance like ice. The ...
Moonbolt
Fires a silver glowing crescent +6H, AP20, cuts through most materials, 3D10 S damage, wounding.
Level 32
Explode matrix
Casting shows what matrices a target has. You target a specific matrix and the target matrix catastrophically fails, and...
Lightning whip
You can choose to target the ground: A blast of energy whips out from your hand, scorching along the ground, ripping and...
Level 33
Destablize Matrices
This powerful spell causes feedback in all Matrices within 50' of the caster. Spells within matrices are no longer are c...
Earths love
Two large protrusions of earth or stone violently from two points nearby, hitting in an apex above your head, leaving a ...
Enchant ritual
Requires place of power, tools of power, stellar conjunction, Magical components and way to assemble them.
Level 34
Heart of the tower
Fortifies an existing tower that can only be destroyed by burning its heart- this magic spell that makes stone imperviou...
Soul portal
You can teleport all those within one circle to another that you are aware of and have attuned to. This uses the life fo...
Level 35
Keystone
Allows one to attune to an item like a piece of stone, then cut the stone in half. You are partially attuned to each pie...
Particle Beam Phalanx
Nominate a heading, elevation and short (100'), medium (1000') or long detonation. (10000')
Time is an unkind mistress
Ages Target 5 years. Ages you 1 year. Targets fatigue condition worsens one step automatically.
Level 36
Magecastle
Allows castle to shift no more than once a day. You can determine the land type of where you arrive (Arctic, desert, pla...
Meteor Strike
You summon a stone from the heavens, which rockets down and destroys your foes. Casting meteor strike exhausts you 3 fat...
Summon the swimming god
This ritual is incredibly taxing. You take 1D3 life damage each round and are compelled to complete the ritual even if i...
Word of ghostly shadows
All within range can make an AGL check to drop prone which might check them. Being prone counts as slight cover to this ...
You are not the one
This null sphere imports the properties of a perpendicular space where magic no longer works. You cannot cast spells. Th...
Level 40
Seeds from a bitter fruit
You perform a long ritual where you curse all living things within a particular radius. If you continue the ritual for l...