Searing light

Level 7 Zealot Prayer
Action Primary Action
Provokes Yes
Range Touch
Duration action, but effects may linger
To Hit +6
Damage 2D6
Damage Type Fire
elementaljudgementcombat

Primary action. Provokes. Single Target within 15'. Duration action, but effects may linger. Proficient Ranged attack Success roll at +6. 2D6 [[fire] damage, AGL check or blind. Target re-check on your turn to end the blinded condition. Spell sheds day light 10' radius from target for 1 round. At Z15 and each 8 additional levels range increases by 10', damage increases DS+5. Reduces to Move action on Z15 and If target fails 3 checks, permanently blind. Ceases to provoke on Z23 and only requires 2 failed checks for target to be permanently blind.