Immolate

Level 2 Zealot Prayer
Action Move Action
Provokes Yes
Range Touch
Duration 1 round
To Hit Target MAG Check
Damage 2D6
Damage Type Energy/Fire
elementalpactcombat

Move action. Provokes. Melee one target. Duration: 1 round If you hit with a melee attack on the same round as casting this spell, target must make a MAG check or be engulfed in flames for 2D6 energy (fire) damage. Target gains the blind condition while immolated. Target checks again at the beginning of your round, takes 2D6 until successful check or doused. Target can drop to the ground and spend their primary and move action to roll and extinguish the flames.