Immolate
Level 2 Zealot Prayer
Action
Move Action
Provokes
Yes
Range
Touch
Duration
1 round
To Hit
Target MAG Check
Damage
2D6
Damage Type
Energy/Fire
Move action. Provokes. Melee one target. Duration: 1 round If you hit with a melee attack on the same round as casting this spell, target must make a MAG check or be engulfed in flames for 2D6 energy (fire) damage. Target gains the blind condition while immolated. Target checks again at the beginning of your round, takes 2D6 until successful check or doused. Target can drop to the ground and spend their primary and move action to roll and extinguish the flames.